tag:blogger.com,1999:blog-26830836526517770192024-03-14T01:27:50.706-07:00How to make Mesh by KANAE PROJECT ToolsThis blog is being written to show how my tools TATARA, ROKURO Pro, NOMI and KUMIKI can be used to make mesh files for Second Life. Thanks to KJ Georgette for help with this blog.Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-2683083652651777019.post-59197618072214556432011-12-18T13:29:00.000-08:002011-12-18T13:29:14.450-08:00Make a Mesh by KANAE PROJECT Tools<p>Because Tools of KANAE PROJECT corresponded to the listing of Lowest LOD and physics Shape, it is being explained how they are set at the time of upload. The viewer used by these tutorials is Secondlife Viewer 3.2. </p> <table border="0" cellspacing="0" cellpadding="2" width="495"><tbody> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/11/rokuro-is-tool-to-make-sculpted-prims.html">MR303 Make a Mesh Object by ROKURO 3.0.10</a></td> <td valign="top" width="115">(Tutorial Video)</td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/11/mt603-make-mesh-object-by-tatara-60203.html">MT603 Make a Mesh Object by TATARA 6.0.203</a></td> <td valign="top" width="115">(Tutorial Video)</td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/11/mn403-make-mesh-object-by-nomi-4048.html">MN403 Make a Mesh Object by NOMI 4.0.48</a></td> <td valign="top" width="115">(Tutorial Video)</td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/12/mk103-make-mesh-object-by-kumiki-133.html">MK103 Make a Mesh Object by KUMIKI 1.33</a></td> <td valign="top" width="115">(Tutorial Video)</td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/12/mp303-make-mesh-object-by-rokuro-pro.html">MP303 Make a Mesh Object by ROKURO Pro 3.0.60</a></td> <td valign="top" width="115">(Tutorial Video)</td> </tr> </tbody></table> <p>Here you can learn how to make a Second Life Mesh Object by using KANAE PROJECT Tools for 3.1 or later.</p> <table border="0" cellspacing="0" cellpadding="2" width="495"><tbody> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/10/mr302-make-mesh-object-by-rokuro-30.html">MR302 Make a Mesh Object by ROKURO 3.0</a> </td> <td valign="top" width="115"><a href="http://www.youtube.com/watch?v=MYg7xrEEJ_k">(Tutorial Video)</a></td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/10/mt602-make-mesh-object-by-tatara-60.html">MT602 Make a Mesh Object by TATARA 6.0</a></td> <td valign="top" width="115"> <p><a href="http://www.youtube.com/watch?v=HT8Q0eMInUk">(Tutorial Video)</a></p> </td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/10/mn402-make-mesh-object-by-nomi-40.html">MN402 Make a Mesh Object by NOMI 4.0</a></td> <td valign="top" width="115"><a href="http://www.youtube.com/watch?v=W5SQIVqH2TU">(Tutorial Video)</a></td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/10/mk102-make-mesh-object-by-kumiki-10.html">MK102 Make a Mesh Object by KUMIKI 1.0</a></td> <td valign="top" width="115"><a href="http://www.youtube.com/watch?v=RRJNl0oRQGw">(Tutorial Video)</a></td> </tr> <tr> <td valign="top" width="378"><a href="http://kanaemesh-e.blogspot.com/2011/10/mp302-make-mesh-object-by-rokuro-pro-30.html">MP302 Make a Mesh Object by ROKURO Pro 3.0</a></td> <td valign="top" width="115"> <p><a href="http://www.youtube.com/watch?v=sZCFzJ7jrZ8">(Tutorial Video)</a></p> </td> </tr> </tbody></table> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-57559209456141293672011-12-18T13:15:00.001-08:002011-12-18T13:15:47.899-08:00MP303 Make a Mesh Object by ROKURO Pro 3.0.60<p>ROKURO Pro was the tool to make sculpted prims, but ROKURO Pro 3.0 can output Collada files which can be used as Mesh objects in Second Life</p> <p>ROKURO Pro 3.0.60 later can also output Lowest of LOD, and the file of the physics shape of the cube. <br /><img src="http://lh5.googleusercontent.com/-xWJqWk554bs/TuUeMuRB5BI/AAAAAAAAJN4/y-LG980F49g/s490/MP303-01.png" /></p> <a name='more'></a> <p>You can translate the sculpted prim into the mesh easily. You can get the Collada files of UVMap which is compatible with the sculpted prim. <br />ROKURO Pro 3.0 is shareware. You can download ROKURO Pro 3.0 from<a href="http://kanae.net/secondlife/rokuro_pro.html">http://kanae.net/secondlife/rokuro_pro.html</a>. Please purchase the Serial box in the Second Life and register by the password which it tells you.</p> <p><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO Pro 3.0.58. Please download the latest version.</font></p> <p><strong>How to make the Collada file by ROKURO Pro 3.0</strong></p> <p>Boot ROKURO Pro 3.0. And choose New on the File Menu and set the aspect rate of the sculpted prim. <br /><img src="http://lh3.googleusercontent.com/-OnB4-QLOK0M/TuUeMUqYsJI/AAAAAAAAJNw/XmNJsoCIGns/s218/MP303-02.png" /></p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by ROKURO Pro <a href="http://yuzurujewell.blogspot.com/">on the tutorial blog</a>.</p> <p>Choose Save on the File menu and save your file. <br /><img src="http://lh6.googleusercontent.com/-1AjxqVkPLKQ/TuUeNclDjeI/AAAAAAAAJOQ/LWI4_XKkwuE/s151/MP303-03.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="http://lh6.googleusercontent.com/-WezuBXge74M/TuUeNbv3QnI/AAAAAAAAJN8/g49Whdhl-kc/s490/MP303-04.png" /></p> <p>Since the Option dialog of Collada is displayed, check the <strong>Save lowest/low/medium/high LoD</strong> checkbox and set other option and click the <strong>OK button</strong>. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, ROKURO Pro will output "mesh-tx.png" file as the texture. <br /><img src="http://lh3.googleusercontent.com/-sGJnt8ABqwo/TuUeNmTnR3I/AAAAAAAAJOA/KKTuvWeWeAo/s300/MP303-05.png" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>. But now SOMATO can open .dae file.) <br />-<strong>Save lowest/low/medium/high LoD -</strong> You can save High/Medium/Low/Lowest Level of Detail Collada files. As for a file name, "-high" / "- medium" / <br />"- low" / ”-lowest” is added automatically, respectively. For example, if you set "mesh.dae" as the file name, ROKURO Pro will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save Cube Phisics Shape</strong> – Simple physics Shape of the cube which includes the object is saved. As for a file name, "-physics" is added automatically. For example, if you set "mesh.dae" as the file name, ROKURO Pro will output "mesh-physics.dae". <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool.   <br /><img src="http://lh6.googleusercontent.com/-dieePaSqscE/TuUeOM1MQAI/AAAAAAAAJOU/a8seqi7v0L4/s490/MP303-06.png" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which ROKURO Pro outputted as Mesh of Secondlife. Boot your viewer and choose Upload - Model on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-wBtkb4oAgkA/TuUeOAVK6sI/AAAAAAAAJOM/qViFUHzdWMQ/s397/MP303-07.png" /></p> <p>Set the Collada file of High LOD which ROKUO Pro outputted. </p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh5.googleusercontent.com/-xOA1bPE30I4/TuUePEcTDBI/AAAAAAAAJOc/ogjPFdLfnaQ/s940/MP303-08.png"><img src="http://lh5.googleusercontent.com/-xOA1bPE30I4/TuUePEcTDBI/AAAAAAAAJOc/ogjPFdLfnaQ/s940/MP303-08.png" width="490" height="263" /></a> </p> <p>You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it. </p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh5.googleusercontent.com/-zThYwVK_sZs/TuUePWXaCTI/AAAAAAAAJOg/5gSb0jWrowc/s940/MP303-09.png"><img src="http://lh5.googleusercontent.com/-zThYwVK_sZs/TuUePWXaCTI/AAAAAAAAJOg/5gSb0jWrowc/s940/MP303-09.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><a href="http://lh3.googleusercontent.com/-eaGki5oNjGQ/TuUePn8HccI/AAAAAAAAJO0/1tvTH0fQLZ4/s940/MP303-10.png"><img src="http://lh3.googleusercontent.com/-eaGki5oNjGQ/TuUePn8HccI/AAAAAAAAJO0/1tvTH0fQLZ4/s940/MP303-10.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh6.googleusercontent.com/-wCbnAqlIxnU/TuUeS_plQNI/AAAAAAAAJPU/grg9IbBcc7Q/s940/MP303-11.png"><img src="http://lh6.googleusercontent.com/-wCbnAqlIxnU/TuUeS_plQNI/AAAAAAAAJPU/grg9IbBcc7Q/s940/MP303-11.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><a href="http://lh4.googleusercontent.com/-x1V8mYVtpMA/TuUeQu_Ar3I/AAAAAAAAJOw/zmApNaJ-WX4/s940/MP303-12.png"><img src="http://lh4.googleusercontent.com/-x1V8mYVtpMA/TuUeQu_Ar3I/AAAAAAAAJOw/zmApNaJ-WX4/s940/MP303-12.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh5.googleusercontent.com/-f63hEz7cp1g/TuUeRTV2TOI/AAAAAAAAJPA/-dybISy5cWw/s940/MP303-13.png"><img src="http://lh5.googleusercontent.com/-f63hEz7cp1g/TuUeRTV2TOI/AAAAAAAAJPA/-dybISy5cWw/s940/MP303-13.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Lowest LOD. <br /><a href="http://lh6.googleusercontent.com/-ixB0uSXNQlA/TuUeR9cJjzI/AAAAAAAAJPE/eQKt9Jpp7lE/s940/MP303-14.png"><img src="http://lh6.googleusercontent.com/-ixB0uSXNQlA/TuUeR9cJjzI/AAAAAAAAJPE/eQKt9Jpp7lE/s940/MP303-14.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh6.googleusercontent.com/-5XndMmXjDBE/TuUeSpZa7YI/AAAAAAAAJPY/M1rkSJQSZfs/s940/MP303-15.png"><img src="http://lh6.googleusercontent.com/-5XndMmXjDBE/TuUeSpZa7YI/AAAAAAAAJPY/M1rkSJQSZfs/s940/MP303-15.png" width="490" height="263" /></a></p> <p>Choose <strong>“From file”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <br /><a href="http://lh5.googleusercontent.com/-OlFEW2foy2s/TuUeTl8RIaI/AAAAAAAAJPQ/XRvxFpgaq3U/s940/MP303-16.png"><img src="http://lh5.googleusercontent.com/-OlFEW2foy2s/TuUeTl8RIaI/AAAAAAAAJPQ/XRvxFpgaq3U/s940/MP303-16.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of physics shape. <br /><a href="http://lh4.googleusercontent.com/-e3sztRdLbCM/TuUeU48vc2I/AAAAAAAAJPc/P1IrE8fFNWo/s940/MP303-17.png"><img src="http://lh4.googleusercontent.com/-e3sztRdLbCM/TuUeU48vc2I/AAAAAAAAJPc/P1IrE8fFNWo/s940/MP303-17.png" width="490" height="263" /></a></p> <p>Physics Shape is displayed in the cube. If you want to give physics Shape the hole, please set lowest or low as physics Shape. <br />(It may be the bug of the viewer that physics Shape is not expressed as the yellow direct method object. Please Vote JIRA <a title="SH-2783" href="https://jira.secondlife.com/browse/SH-2783">SH-2783</a>) Please uncheck the Physics check box under the preview and check the relation between physics Shape and the object. <br /><a href="http://lh6.googleusercontent.com/-hJbHLmPRzn8/TuUeVOnsHTI/AAAAAAAAJPs/d9-wQ4ljbCA/s940/MP303-18.png"><img src="http://lh6.googleusercontent.com/-hJbHLmPRzn8/TuUeVOnsHTI/AAAAAAAAJPs/d9-wQ4ljbCA/s940/MP303-18.png" width="490" height="263" /></a></p> <p>Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh5.googleusercontent.com/-rKhzpEHTFcc/TuUeVcQG1YI/AAAAAAAAJPo/N8xhPa0ikxk/s940/MP303-19.png"><img src="http://lh5.googleusercontent.com/-rKhzpEHTFcc/TuUeVcQG1YI/AAAAAAAAJPo/N8xhPa0ikxk/s940/MP303-19.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. </p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. <br /><a href="http://lh4.googleusercontent.com/-LRtlqGuCIQg/TuUeWJquHHI/AAAAAAAAJPw/fMAtGrzf4uA/s940/MP303-20.png"><img src="http://lh4.googleusercontent.com/-LRtlqGuCIQg/TuUeWJquHHI/AAAAAAAAJPw/fMAtGrzf4uA/s940/MP303-20.png" width="490" height="263" /></a></p> <p>If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount. <br /><a href="http://lh6.googleusercontent.com/-6XnKO1H2d0U/TuUeYyrp32I/AAAAAAAAJQQ/2XMitErGChM/s940/MP303-21.png"><img src="http://lh6.googleusercontent.com/-6XnKO1H2d0U/TuUeYyrp32I/AAAAAAAAJQQ/2XMitErGChM/s940/MP303-21.png" width="490" height="263" /></a> <br /></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh5.googleusercontent.com/-mWrOEpxurGA/TuUeXIE_J2I/AAAAAAAAJP4/lHPyu6PtauE/s940/MP303-22.png"><img src="http://lh5.googleusercontent.com/-mWrOEpxurGA/TuUeXIE_J2I/AAAAAAAAJP4/lHPyu6PtauE/s940/MP303-22.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name.  <br /><a href="http://lh3.googleusercontent.com/-t-fUEjuVzpw/TuUeXbsAkQI/AAAAAAAAJP0/fbwbd1ky5_s/s940/MP303-23.png"><img src="http://lh3.googleusercontent.com/-t-fUEjuVzpw/TuUeXbsAkQI/AAAAAAAAJP0/fbwbd1ky5_s/s940/MP303-23.png" width="490" height="263" /></a></p> <p>Rez it from your inventory.  <br />Choose the <strong>Features</strong> tab of Edit floater and change <strong>Physics Shape Type:</strong> into <strong>Prim</strong> from <strong>Convex Hull</strong>. <br /><img src="http://lh4.googleusercontent.com/-7_3mYU2EUEw/TuFH4JcKpkI/AAAAAAAAJM8/flq_3bebk7E/s587/MK103-26.png" /></p> <img src="http://lh4.googleusercontent.com/-rynYQsRse6Q/TuUeYAZ6N5I/AAAAAAAAJQE/5FfpjMIjy-4/s490/MP303-24.png" /> <br />The Mesh object was completed. <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/12/mp303-rokuro-pro-3060mesh.html" href="http://kanaemesh-j.blogspot.com/2011/12/mp303-rokuro-pro-3060mesh.html">http://kanaemesh-j.blogspot.com/2011/12/mp303-rokuro-pro-3060mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-20389389011502374492011-12-09T01:04:00.001-08:002011-12-09T01:04:43.910-08:00MK103 Make a Mesh Object by KUMIKI 1.33<p>KUMIKI can make multiple sculpted prims into one Second Life mesh object.</p> <p>KUMIKI 1.33 later can also output Lowest of LOD, and the file of the physics shape of the cube.<img src="http://lh6.googleusercontent.com/-XsIUSv_tKjU/TuFHpWNPy2I/AAAAAAAAJJ8/UbtmsCs2_MQ/s490/MK103-01.png" /></p> <a name='more'></a> <p>Multiple sculpted prims edited by KUMIKI 1.0 can be output to Second Life easily using TSUBO. TSUBO is option. How to use TSUBO <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-1preparation.html">(1)</a> <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-2assemble-multiple.html">(2)</a>. You can download KUMIKI 1.0 from <a href="http://kanae.net/secondlife/kumiki.html">http://kanae.net/secondlife/kumiki.html</a>. <br />KUMIKI 1.0 is shareware. KUMIKI 1.0 is shareware. Please purchase a serial box in Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p>*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before KUMIKI 1.0.30. Please download the latest version.</p> <p><a name="more"></a></p> <p><a name="more"></a></p> <p><strong>How to make the Collada file by KUMIKI 1.0</strong></p> <p>Boot KUMIKI and add the object by Add Object on the File menu. You can add sculpted prims and OBJ files outputted by TATARA to KUMIKI. <br /><img style="margin: 4px" src="http://lh5.googleusercontent.com/-lRqlVu9US_g/TuFHqd_SU8I/AAAAAAAAJKE/o5umHeq-3R0/s198/MK103-02.png" /></p> <p>Or boot KUMIKI and open the project already edited by Open Project on the File menu. <br /><img src="http://lh5.googleusercontent.com/-AoKsc_O6gJQ/TuFHqmUFoSI/AAAAAAAAJKI/31vQnyrBA7I/s198/MK103-03.png" /></p> <p>Like the TSUCHI mode of TATARA, rearrange control points and edit objects. <br /><img src="http://lh5.googleusercontent.com/-lNrw_AkIL8w/TuFHq-ZYX_I/AAAAAAAAJKQ/Jb4wNlN5jHE/s505/MK103-04.png" /></p> <p>Select Save Project on the File menu. <br /><img src="http://lh5.googleusercontent.com/-zNYjyie7bXk/TuFHrMS75qI/AAAAAAAAJKc/PzCLjcR4xmo/s198/MK103-05.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="http://lh6.googleusercontent.com/-Ap30NMcuUiY/TuFHtSYvojI/AAAAAAAAJKo/g883Jd7F7ao/s490/MK103-06.png" /></p> <p>Since the Option dialog of Collada is displayed, check the <strong>Save lowest/low/medium/high LoD</strong> checkbox and set other option and click the <strong>OK button</strong>. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, KUMIKI will output "mesh-tx.png" file as the texture. <br /><img src="http://lh4.googleusercontent.com/-sjEAIe4v6JA/TuFHr9KX4vI/AAAAAAAAJKk/I-0CHxM2dag/s300/MK103-07.png" />  <br />-<strong>Save lowest/low/medium/high LoD -</strong> You can save High/Medium/Low/Lowest Level of Detail Collada files. As for a file name, <br />"-high" / "- medium" / "- low" / ”-lowest” is added automatically, respectively. For example, if you set "mesh.dae" as the file name, KUMIKI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save Cube Phisics Shape</strong> – Simple physics Shape of the cube which includes the object is saved. As for a file name, "-physics" is added automatically. For example, if you set "mesh.dae" as the file name, KUMIKI will output "mesh-physics.dae". <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img src="http://lh6.googleusercontent.com/-Rt0QE9baN3k/TuFHtOJciBI/AAAAAAAAJKs/J28wbNJatnM/s490/MK103-08.png" /></p> <p><strong>Colladaファイルをインワールドへアップロード</strong></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which KUMIKI outputted as Mesh of Secondlife. Boot your viewer and choose Upload - Model on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-WJF2tz-cBh8/TuFHtyhT0MI/AAAAAAAAJLE/mzR-5Gg3e_I/s397/MK103-09.png" /></p> <p>KUMIKIが出力したHigh LODのColladaファイルを指定します。</p> <p>以下のようなUpload Modelダイアログが表示されます。 <br /><a href="http://lh3.googleusercontent.com/-j9HDR4D1tJM/TuFHuVL00sI/AAAAAAAAJK4/1ln3l8f4hGY/s940/MK103-10.png"><img src="http://lh3.googleusercontent.com/-j9HDR4D1tJM/TuFHuVL00sI/AAAAAAAAJK4/1ln3l8f4hGY/s940/MK103-10.png" width="490" height="263" /></a></p> <p>Set the Collada file of High LOD which KUMIKI outputted. </p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh6.googleusercontent.com/-U3W7ekAiqm0/TuFHujTKpFI/AAAAAAAAJK8/Gc3YXSEyPgo/s940/MK103-11.png"><img src="http://lh6.googleusercontent.com/-U3W7ekAiqm0/TuFHujTKpFI/AAAAAAAAJK8/Gc3YXSEyPgo/s940/MK103-11.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh6.googleusercontent.com/-U3W7ekAiqm0/TuFHujTKpFI/AAAAAAAAJK8/Gc3YXSEyPgo/s940/MK103-11.png"><img style="margin: 4px" src="http://lh6.googleusercontent.com/-U3W7ekAiqm0/TuFHujTKpFI/AAAAAAAAJK8/Gc3YXSEyPgo/s940/MK103-11.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><a href="http://lh4.googleusercontent.com/-62MJZCGvfXI/TuFHvSldJuI/AAAAAAAAJLY/NidP5yObVsg/s940/MK103-12.png"><img src="http://lh4.googleusercontent.com/-62MJZCGvfXI/TuFHvSldJuI/AAAAAAAAJLY/NidP5yObVsg/s940/MK103-12.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low.  <br /><a href="http://lh4.googleusercontent.com/-lggoEqZ6hQg/TuFHyeV9JKI/AAAAAAAAJLw/wyXyGT5CA_c/s940/MK103-13.png"><img src="http://lh4.googleusercontent.com/-lggoEqZ6hQg/TuFHyeV9JKI/AAAAAAAAJLw/wyXyGT5CA_c/s940/MK103-13.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD.<a href="http://lh5.googleusercontent.com/-uDR4jTMl2ag/TuFHwHbf8LI/AAAAAAAAJLQ/g0jX2jijDvA/s940/MK103-14.png"><img src="http://lh5.googleusercontent.com/-uDR4jTMl2ag/TuFHwHbf8LI/AAAAAAAAJLQ/g0jX2jijDvA/s940/MK103-14.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh6.googleusercontent.com/-ULOsbNXplfs/TuFHxNHk-8I/AAAAAAAAJLg/oQ2zwnLtcTc/s940/MK103-15.png"><img src="http://lh6.googleusercontent.com/-ULOsbNXplfs/TuFHxNHk-8I/AAAAAAAAJLg/oQ2zwnLtcTc/s940/MK103-15.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Lowest LOD. <br /><a href="http://lh5.googleusercontent.com/-9FuF2llS8lI/TuFHxZ1KEPI/AAAAAAAAJLk/2W8Lad_X4R8/s940/MK103-16.png"><img src="http://lh5.googleusercontent.com/-9FuF2llS8lI/TuFHxZ1KEPI/AAAAAAAAJLk/2W8Lad_X4R8/s940/MK103-16.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh6.googleusercontent.com/-i_Po2sO7VpM/TuFHyXyTUyI/AAAAAAAAJL0/e-cOY894q34/s940/MK103-17.png"><img src="http://lh6.googleusercontent.com/-i_Po2sO7VpM/TuFHyXyTUyI/AAAAAAAAJL0/e-cOY894q34/s940/MK103-17.png" width="490" height="263" /></a></p> <p>Choose <strong>“From file”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>.  <br /><a href="http://lh3.googleusercontent.com/-N4qrEKarIEI/TuFHymrTLdI/AAAAAAAAJL4/WidXXMKAL_g/s940/MK103-18.png"><img src="http://lh3.googleusercontent.com/-N4qrEKarIEI/TuFHymrTLdI/AAAAAAAAJL4/WidXXMKAL_g/s940/MK103-18.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of physics shape. <br /><a href="http://lh4.googleusercontent.com/-BYmU2qCJ0xo/TuFHzaeFTMI/AAAAAAAAJMQ/HrrlztzComI/s940/MK103-19.png"><img src="http://lh4.googleusercontent.com/-BYmU2qCJ0xo/TuFHzaeFTMI/AAAAAAAAJMQ/HrrlztzComI/s940/MK103-19.png" width="490" height="263" /></a></p> <p>Physics Shape is displayed in the cube. If you want to give physics Shape the hole, please set lowest or low as physics Shape.  <br /> (It may be the bug of the viewer that physics Shape is not expressed as the yellow direct method object.) Please uncheck the Physics check box under the preview and check the relation between physics Shape and the object. <a href="http://lh4.googleusercontent.com/-iiQnL2mBH9I/TuFH3hlYtlI/AAAAAAAAJMw/MWQ9rT6IL0M/s940/MK103-23.png"><img src="http://lh4.googleusercontent.com/-iiQnL2mBH9I/TuFH3hlYtlI/AAAAAAAAJMw/MWQ9rT6IL0M/s940/MK103-23.png" width="490" height="263" /></a></p> <p>Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab.<a href="http://lh4.googleusercontent.com/-mRyk_i8HOEM/TuFHzil413I/AAAAAAAAJMM/ES41PXGMAtE/s940/MK103-20.png"><img src="http://lh4.googleusercontent.com/-mRyk_i8HOEM/TuFHzil413I/AAAAAAAAJMM/ES41PXGMAtE/s940/MK103-20.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. </p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. <br /><a href="http://lh6.googleusercontent.com/-cb64lE8maJ8/TuFH3enTqSI/AAAAAAAAJMs/r-H5py8KsYY/s940/MK103-21.png"><img src="http://lh6.googleusercontent.com/-cb64lE8maJ8/TuFH3enTqSI/AAAAAAAAJMs/r-H5py8KsYY/s940/MK103-21.png" width="490" height="263" /></a></p> <p>If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount. <br /><a href="http://hoghttp://lh3.googleusercontent.com/-AyZvJc1hsQs/TuFH1K2Z_oI/AAAAAAAAJMY/VzUVZpqO6ik/s940/MK103-22.png.com"><img src="http://lh3.googleusercontent.com/-AyZvJc1hsQs/TuFH1K2Z_oI/AAAAAAAAJMY/VzUVZpqO6ik/s940/MK103-22.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh4.googleusercontent.com/-OunOQK9DJvo/TuFH2ZKlWlI/AAAAAAAAJMo/sJjq_UeCOac/s940/MK103-24.png"><img src="http://lh4.googleusercontent.com/-OunOQK9DJvo/TuFH2ZKlWlI/AAAAAAAAJMo/sJjq_UeCOac/s940/MK103-24.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh4.googleusercontent.com/-gZC4p3ZxCcE/TuFH3jr4vuI/AAAAAAAAJNA/29oKIXCKWwM/s940/MK103-25.png"><img src="http://lh4.googleusercontent.com/-gZC4p3ZxCcE/TuFH3jr4vuI/AAAAAAAAJNA/29oKIXCKWwM/s940/MK103-25.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and apply the color for every face. <img src="http://lh5.googleusercontent.com/-tea6WrBx5Ew/TuFHpazucaI/AAAAAAAAJJ4/09DTwZUSWT0/s256/MK103-00.png" /></p> <p>Click the <strong>Features</strong> tab of Edit floater and change <strong>Physics Shape Type:</strong> into <strong>Prim</strong> from <strong>Convex Hull</strong>. <br /><img src="http://lh4.googleusercontent.com/-7_3mYU2EUEw/TuFH4JcKpkI/AAAAAAAAJM8/flq_3bebk7E/s587/MK103-26.png" /></p> <p>If you have the mesh created by KUMIKI 1.0.31, you can check the decrement of the Land Impact. <br /><img src="http://lh3.googleusercontent.com/-2zCc07w3efY/TuFHpa_U7AI/AAAAAAAAJKA/tAU-yQg64lQ/s490/MK103-27.png" /></p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/12/mk103-kumiki-133mesh.html" href="http://kanaemesh-j.blogspot.com/2011/12/mk103-kumiki-133mesh.html">http://kanaemesh-j.blogspot.com/2011/12/mk103-kumiki-133mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-67809603520205397692011-11-30T13:55:00.001-08:002011-11-30T13:55:59.228-08:00MN403 Make a Mesh Object by NOMI 4.0.48<p>Although NOMI was an exclusive tool which creates a sculpted prim, NOMI 4.0 can also output Collada files which can be used as Mesh objects in Second Life. </p> <p>NOMI 4.0.48 later can also output Lowest of LOD, and the file of the physics shape of the cube. Please use the physics object of the cube for the case as which the same physics shape as the sculpted prim. <br /><img src="http://lh5.googleusercontent.com/-kElmc2qNTx4/TtXrg9uoMrI/AAAAAAAAJGQ/nLfYfeEcNac/s490/MN403-01.png" width="490" height="388" /></p> <a name='more'></a> <p>NOMI 4.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. <br />You can download NOMI 4.0 from <a href="http://kanae.net/secondlife/nomi.html">http://kanae.net/secondlife/nomi.html</a>. <br />NOMI 4.0 is shareware. Please purchase a serial box in a Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p><strong>How to make the Collada file by NOMI 4.0</strong></p> <p>Boot NOMI and select New Project on the File. <br /><img src="http://lh3.googleusercontent.com/-7pbeoUU75Fc/TtXrgz9KnWI/AAAAAAAAJGE/I5B4K8sQzeI/s311/MN403-02.png" width="311" height="205" /></p> <p>Specify the Project Type and Size on the New Project dialog. <br />Since NOMI 4.0 can output multiple sculpted prims, you can edit more vertexes. NOMI outputs them to the Collada file as one object. <br /><img src="http://lh5.googleusercontent.com/-Unz1fnJ7jvo/TtXrhvRZx9I/AAAAAAAAJGM/RqoKpBTPk2s/s357/MN403-03.png" width="357" height="142" /></p> <p>Choose Load Base Picture on the File menu, and open the picture as the base. <br /><img src="http://lh6.googleusercontent.com/-HWhG28SY4Fk/TtXriJx0sqI/AAAAAAAAJGc/BfpyN1inZWQ/s463/MN403-04.png" /></p> <p>Choose Load Height Data on the View menu, and open the picture of height. A white dot is a high place. And a black dot is a low place.</p> <p>You can make these images by <a href="http://kanae.net/secondlife/bil2bmp.html">BIL2BMP</a> using the data downloaded from<a href="http://www.ngdc.noaa.gov/mgg/topo/globe.html">NOAA</a>. BIL2BMP is freeware. You can check how to use BIL2BMP from<a href="http://yuzurujewell.blogspot.com/2010/07/tutorial-n04-make-island-by-nomi.html">Tutorial N04 Make a Island by NOMI</a>. <br /><img src="http://lh4.googleusercontent.com/-TN1GP0E-dtA/TtXridgBxwI/AAAAAAAAJGs/EoJRchScHQ0/s332/MN403-05.png" /></p> <p>Adjust Oval Thickness and Relief Height which are arranged under the edit pane, and edit the height of relief. <br /><img src="http://lh5.googleusercontent.com/-jP2Schyxc7c/TtXribLS4sI/AAAAAAAAJGk/-TWOuJiEHmM/s490/MN403-06.png" /></p> <p>Select "Save Sculpted Prim / Collada" on the File menu.<img src="http://lh6.googleusercontent.com/-TXUkn4dJJ9o/TtXrjROfJHI/AAAAAAAAJGo/0YtBtTf0bjo/s311/MN403-07.png" /></p> <p>Choose Collada File by "<strong>Save as Type (kind of file)</strong>". <br /><img src="http://lh3.googleusercontent.com/-_ZlInDxazOk/TtXrj-02T0I/AAAAAAAAJG4/49rp9Y2hrCc/s490/MN403-08.png" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the <strong>OK button</strong>. <br /> "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture. <br /><img src="http://lh4.googleusercontent.com/-iJcG4XdIOzQ/TtXrkMGOk6I/AAAAAAAAJG0/-wu4SEyoQSc/s300/MN403-09.png" />  <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>. But now SOMATO can open .dae file.) <br />-<strong>Save lowest/low/medium/high LoD -</strong> You can save High/Medium/Low/Lowest Level of Detail Collada files. As for a file name, "-high" / "- medium" / <br />"- low" / ”-lowest” is added automatically, respectively. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save Cube Phisics Shape</strong> – Simple physics Shape of the cube which includes the object is saved. As for a file name, "-physics" is added automatically. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-physics.dae". <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img src="http://lh3.googleusercontent.com/-tcsxRXo0Y20/TtXruzrecvI/AAAAAAAAJJE/_CYR1ZUnnkg/s490/Optimized_Vertices.png" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and choose Upload - Model on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-TNMS61TfRCM/TtXrkTtlGWI/AAAAAAAAJG8/qLUtMpPyuXY/s397/MN403-10.png" /></p> <p>Set the Collada file of High LOD which NOMI outputted.</p> <p>The following Upload Model dialog is displayed.  <br /><a href="http://lh5.googleusercontent.com/-nvw97Egee8s/TtXrk26cBWI/AAAAAAAAJHU/BjfIfh_6Buk/s940/MN403-11.png"><img src="http://lh5.googleusercontent.com/-nvw97Egee8s/TtXrk26cBWI/AAAAAAAAJHU/BjfIfh_6Buk/s940/MN403-11.png" width="490" height="263" /></a></p> <p>You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh6.googleusercontent.com/-VSjlGB2J7HM/TtXrnGkEkxI/AAAAAAAAJHk/S3JI8N7zJZQ/s940/MN403-12.png"><img src="http://lh6.googleusercontent.com/-VSjlGB2J7HM/TtXrnGkEkxI/AAAAAAAAJHk/S3JI8N7zJZQ/s940/MN403-12.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD.<a href="http://lh6.googleusercontent.com/-cAR_MFQUB9s/TtXrlONYHhI/AAAAAAAAJHQ/2wEo7Yt3qns/s940/MN403-13.png"><img src="http://lh6.googleusercontent.com/-cAR_MFQUB9s/TtXrlONYHhI/AAAAAAAAJHQ/2wEo7Yt3qns/s940/MN403-13.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low.<a href="http://lh6.googleusercontent.com/-0uA2rKF7n6o/TtXrmiGWbfI/AAAAAAAAJHY/x-tTpPzhG8Y/s940/MN403-14.png"><img src="http://lh6.googleusercontent.com/-0uA2rKF7n6o/TtXrmiGWbfI/AAAAAAAAJHY/x-tTpPzhG8Y/s940/MN403-14.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD.<a href="http://lh6.googleusercontent.com/-DqZoBolFWIc/TtXrozaRx3I/AAAAAAAAJIE/-k17BAa58N0/s940/MN403-15.png"><img src="http://lh6.googleusercontent.com/-DqZoBolFWIc/TtXrozaRx3I/AAAAAAAAJIE/-k17BAa58N0/s940/MN403-15.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Lowest.<a href="http://lh4.googleusercontent.com/-K3pC1tzia7I/TtXrncoJx4I/AAAAAAAAJHs/COgU8F2FiIM/s940/MN403-16.png"><img src="http://lh4.googleusercontent.com/-K3pC1tzia7I/TtXrncoJx4I/AAAAAAAAJHs/COgU8F2FiIM/s940/MN403-16.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Lowest LOD.<a href="http://lh6.googleusercontent.com/-wQ5N3JhQM4s/TtXrn2YZyqI/AAAAAAAAJHw/VdJa_PQK4FM/s940/MN403-17.png"><img src="http://lh6.googleusercontent.com/-wQ5N3JhQM4s/TtXrn2YZyqI/AAAAAAAAJHw/VdJa_PQK4FM/s940/MN403-17.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh4.googleusercontent.com/--q9Le02NY0w/TtXrovUMMHI/AAAAAAAAJH4/Yv0pIiNpT_o/s940/MN403-18.png"><img src="http://lh4.googleusercontent.com/--q9Le02NY0w/TtXrovUMMHI/AAAAAAAAJH4/Yv0pIiNpT_o/s940/MN403-18.png" width="490" height="263" /></a></p> <p>If you want to make land impact of physics Shape small, choose <strong>From file</strong> of the drop down list of <strong>Step 1:Level of Detail</strong>. <a href="http://lh5.googleusercontent.com/-IlKddJ3ODdg/TtXro3cctgI/AAAAAAAAJH8/ytpRK4r6UI0/s940/MN403-19.png"><img src="http://lh5.googleusercontent.com/-IlKddJ3ODdg/TtXro3cctgI/AAAAAAAAJH8/ytpRK4r6UI0/s940/MN403-19.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of physics.<a href="http://lh3.googleusercontent.com/-c1SLQcW1Fts/TtXrpgy7hkI/AAAAAAAAJIQ/V2sDTa-Fcfk/s940/MN403-20.png"><img src="http://lh3.googleusercontent.com/-c1SLQcW1Fts/TtXrpgy7hkI/AAAAAAAAJIQ/V2sDTa-Fcfk/s940/MN403-20.png" width="490" height="263" /></a></p> <p>If you want to use Shape of the object as physics Shape, Choose <strong>“Lowest”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>.<a href="http://lh4.googleusercontent.com/-BIvGEBAAjIw/TtXrpg6IOaI/AAAAAAAAJIM/2dgEeL9XnbE/s940/MN403-21.png"><img src="http://lh4.googleusercontent.com/-BIvGEBAAjIw/TtXrpg6IOaI/AAAAAAAAJIM/2dgEeL9XnbE/s940/MN403-21.png" width="490" height="263" /></a></p> <p>Please do the following steps, when you want to set physics shape more.</p> <p>Upload optionsタブをクリックします。 <br /><a href="http://lh3.googleusercontent.com/-ACujUzPR2FQ/TtXrqEIBuTI/AAAAAAAAJIY/e_c4mOJF1yY/s940/MN403-22.png"><img src="http://lh3.googleusercontent.com/-ACujUzPR2FQ/TtXrqEIBuTI/AAAAAAAAJIY/e_c4mOJF1yY/s940/MN403-22.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. <br />If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. <br /><a href="http://lh4.googleusercontent.com/-Ra1sc-NB_oo/TtXrqkzUP4I/AAAAAAAAJIg/3MwTbGvymfM/s940/MN403-23.png"><img src="http://lh4.googleusercontent.com/-Ra1sc-NB_oo/TtXrqkzUP4I/AAAAAAAAJIg/3MwTbGvymfM/s940/MN403-23.png" width="490" height="263" /></a></p> <p>If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount.<a href="http://lh3.googleusercontent.com/-S-okWA4B7Ro/TtXrq842aRI/AAAAAAAAJIo/ZpEhQHyjzsI/s940/MN403-24.png"><img src="http://lh3.googleusercontent.com/-S-okWA4B7Ro/TtXrq842aRI/AAAAAAAAJIo/ZpEhQHyjzsI/s940/MN403-24.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh4.googleusercontent.com/-Pvd9T_Xq5aE/TtXrw0YPAPI/AAAAAAAAJJQ/d2Bto8-MLJc/s940/MN403-25.png"><img src="http://lh4.googleusercontent.com/-Pvd9T_Xq5aE/TtXrw0YPAPI/AAAAAAAAJJQ/d2Bto8-MLJc/s940/MN403-25.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh5.googleusercontent.com/-SlGcYGQpDMA/TtXrsIG7s8I/AAAAAAAAJIs/aiYTxUopygE/s940/MN403-26.png"><img src="http://lh5.googleusercontent.com/-SlGcYGQpDMA/TtXrsIG7s8I/AAAAAAAAJIs/aiYTxUopygE/s940/MN403-26.png" width="490" height="263" /></a></p> <p>Rez it from your inventory.</p> <p>If you want to set physics Shape which you uploaded, choose the <strong>Features</strong> tab of Edit floater and change <strong>Physics Shape Type:</strong> into <strong>Prim</strong> from <strong>Convex Hull</strong>. <br /><img src="http://lh5.googleusercontent.com/-PSS96IBCT7I/TtXruFXjywI/AAAAAAAAJJA/rDQtNoTVCdo/s587/MN403-27.png" width="295" height="587" /></p> <p>Then, as shown in the following figures, you can go into 3D map. <img src="http://lh6.googleusercontent.com/-BIbPElD0ODc/TtXrg8Ot_VI/AAAAAAAAJGI/P3vMsV1aNw8/s490/MN403-00.png" /></p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/12/mn403-nomi-4048mesh.html" href="http://kanaemesh-j.blogspot.com/2011/12/mn403-nomi-4048mesh.html">http://kanaemesh-j.blogspot.com/2011/12/mn403-nomi-4048mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-87377948996475812962011-11-29T13:58:00.001-08:002011-11-30T12:33:29.960-08:00MT603 Make a Mesh Object by TATARA 6.0.203<p>Although TATARA was an exclusive tool which creates a sculpted prim, TATARA 6.0 can also output Collada files which can be used as Mesh objects in Second Life.</p> <p>TATARA 6.0.203 later can also output Lowest of LOD, and the file of the physics shape of the cube. <br /><img src="http://lh3.googleusercontent.com/-c7I-0dp8p6M/TtRZIOHWKNI/AAAAAAAAJFU/_b8mKYFt4tA/s490/MT603-01.png" /></p> <a name='more'></a> <p>TATARA 6.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. You can download TATARA 6.0 from <a href="http://kanae.net/secondlife/tatara.html">http://kanae.net/secondlife/tatara.html</a>. TATARA 6.0 is shareware. Please purchase a serial box in Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p><font color="#0000ff">* I recommend uploading Mesh by Secondlife beta Viewer 3.2.2 (244666).</font> </p> <p><strong>How to make the Collada file by TATARA 6.0</strong></p> <p>Boot TATARA 6.0. And choose New on the File menu and set the stitching type and size of the sculpted prim. <br />Multiple Prem is outputted as one Collada file. <br /><img src="http://lh5.googleusercontent.com/-VEYz3dUE4ko/TtRZH-7FPAI/AAAAAAAAJFU/KLGfu45EpDQ/s358/MT603-02.png" /> <br />* You can also open the sculpt map file and the KANAE XML file.</p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by TATARA, on the <a href="http://yuzurujewell.blogspot.com/">tutorial blog</a>.</p> <p>Choose Save on the File menu and save your file. <br /><img src="http://lh6.googleusercontent.com/-3HrY4gyRTlI/TtRZIvDnhLI/AAAAAAAAJFU/P5_UdOBRLs4/s168/MT603-03.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="http://lh3.googleusercontent.com/-R-xHB9Mfdj4/TtRZJNSykFI/AAAAAAAAJFU/sgyUWmQW6p0/s490/MT603-04.png" /></p> <p>Since the Option dialog of Collada is displayed, check the <strong>Save lowest/low/medium/high LoD</strong> checkbox and set other option and click the <strong>OK button</strong>. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-tx.png" file as the texture. <br /><img src="http://lh6.googleusercontent.com/-So_plDjGspo/TtRZJCx1kmI/AAAAAAAAJFU/VTRRvTC_c8g/s300/MT603-05.png" />  <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>. But now SOMATO can open .dae file.) <br />-<strong>Save lowest/low/medium/high LoD -</strong> You can save High/Medium/Low/Lowest Level of Detail Collada files. As for a file name, "-high" / "- medium" / <br />"- low" / ”-lowest” is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save Cube Phisics Shape</strong> – Simple physics Shape of the cube which includes the object is saved. As for a file name, "-physics" is added automatically. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-physics.dae". <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img style="margin: 4px" title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which TATARA outputted as Mesh of Secondlife. Boot your viewer and choose Upload - Model on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-EQCOwmp_Ep0/TtRZJsiDDhI/AAAAAAAAJFU/WYAg-_TO0HE/s397/MT603-06.png" /> </p> <p>Set the Collada file of High LOD which TATARA outputted. </p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh3.googleusercontent.com/-cLAeuQMUzHg/TtRZJi5Iw_I/AAAAAAAAJFU/gm2Kkf1D5hM/s940/MT603-07.png"><img src="http://lh3.googleusercontent.com/-cLAeuQMUzHg/TtRZJi5Iw_I/AAAAAAAAJFU/gm2Kkf1D5hM/s940/MT603-07.png" width="490" height="263" /></a>  <br />You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it. </p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh4.googleusercontent.com/-WX-pu2hYzdU/TtRZKZRCUsI/AAAAAAAAJFU/BAHQnl5rons/s940/MT603-08.png"><img src="http://lh4.googleusercontent.com/-WX-pu2hYzdU/TtRZKZRCUsI/AAAAAAAAJFU/BAHQnl5rons/s940/MT603-08.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LoD.<a href="http://lh3.googleusercontent.com/-GaI6LNO467s/TtRZNJpSeYI/AAAAAAAAJFU/Eoeutua1Uh0/s940/MT603-09.png"><img src="http://lh3.googleusercontent.com/-GaI6LNO467s/TtRZNJpSeYI/AAAAAAAAJFU/Eoeutua1Uh0/s940/MT603-09.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh6.googleusercontent.com/-jHU6OV63mm8/TtRZK3gWR3I/AAAAAAAAJFU/JEMwZwiiaBg/s940/MT603-10.png"><img style="margin: 4px" src="http://lh6.googleusercontent.com/-jHU6OV63mm8/TtRZK3gWR3I/AAAAAAAAJFU/JEMwZwiiaBg/s940/MT603-10.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <a href="http://lh3.googleusercontent.com/-S_Nr7rBvZ-0/TtRZMBbGTTI/AAAAAAAAJFU/oF0WlHa9N3E/s940/MT603-11.png"><img src="http://lh3.googleusercontent.com/-S_Nr7rBvZ-0/TtRZMBbGTTI/AAAAAAAAJFU/oF0WlHa9N3E/s940/MT603-11.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh3.googleusercontent.com/-VVplo0r2QdE/TtRZMfqNL8I/AAAAAAAAJFU/zcphkX-JMBg/s940/MT603-12.png"><img src="http://lh3.googleusercontent.com/-VVplo0r2QdE/TtRZMfqNL8I/AAAAAAAAJFU/zcphkX-JMBg/s940/MT603-12.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Lowest LOD. <a href="http://lh5.googleusercontent.com/-6OqEgeLYwRk/TtRZNBEUIbI/AAAAAAAAJFU/2APahYSzug0/s940/MT603-13.png"><img src="http://lh5.googleusercontent.com/-6OqEgeLYwRk/TtRZNBEUIbI/AAAAAAAAJFU/2APahYSzug0/s940/MT603-13.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh4.googleusercontent.com/-gSV2yj5igXw/TtRZS35MGDI/AAAAAAAAJFU/0qgFloKbJJQ/s940/MT603-14.png"><img src="http://lh4.googleusercontent.com/-gSV2yj5igXw/TtRZS35MGDI/AAAAAAAAJFU/0qgFloKbJJQ/s940/MT603-14.png" width="490" height="263" /></a></p> <p>Choose <strong>“From file”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <br /><a href="http://lh3.googleusercontent.com/-lWD57vCDeYM/TtRZQqFcuAI/AAAAAAAAJFU/9MVk8iTiiDY/s940/MT603-15.png"><img src="http://lh3.googleusercontent.com/-lWD57vCDeYM/TtRZQqFcuAI/AAAAAAAAJFU/9MVk8iTiiDY/s940/MT603-15.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of physics shape. <br /><a href="http://lh5.googleusercontent.com/-H62PXqF3UgE/TtRZO0oZAqI/AAAAAAAAJFU/SejfxLg3ZFE/s940/MT603-16.png"><img src="http://lh5.googleusercontent.com/-H62PXqF3UgE/TtRZO0oZAqI/AAAAAAAAJFU/SejfxLg3ZFE/s940/MT603-16.png" width="490" height="263" /></a> <br />Physics Shape is displayed in the yellow cube. If you want to give physics Shape the hole, please set lowest or low as physics Shape. <br /> <br />Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh3.googleusercontent.com/-yy_56SZfOmA/TtRZQhCYEwI/AAAAAAAAJFU/x0Z00aDHjT0/s940/MT603-17.png"><img src="http://lh3.googleusercontent.com/-yy_56SZfOmA/TtRZQhCYEwI/AAAAAAAAJFU/x0Z00aDHjT0/s940/MT603-17.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. <br /></p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. <a href="http://lh3.googleusercontent.com/-0i2J-puO8EA/TtRZRhc4GoI/AAAAAAAAJFU/JTEg1uFrP1c/s940/MT603-18.png"><img src="http://lh3.googleusercontent.com/-0i2J-puO8EA/TtRZRhc4GoI/AAAAAAAAJFU/JTEg1uFrP1c/s940/MT603-18.png" width="490" height="263" /></a> <br /> <br />If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount. <br /><a href="http://lh6.googleusercontent.com/-v0U5DyvG5ic/TtRZSDnVtzI/AAAAAAAAJFU/Itaw6A5za4M/s940/MT603-19.png"><img src="http://lh6.googleusercontent.com/-v0U5DyvG5ic/TtRZSDnVtzI/AAAAAAAAJFU/Itaw6A5za4M/s940/MT603-19.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh6.googleusercontent.com/-0yXqv0QRSBU/TtRZSx7m5fI/AAAAAAAAJFU/gmYDV6bdLdc/s940/MT603-20.png"><img src="http://lh6.googleusercontent.com/-0yXqv0QRSBU/TtRZSx7m5fI/AAAAAAAAJFU/gmYDV6bdLdc/s940/MT603-20.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name.<a href="http://lh5.googleusercontent.com/-ZDuQuFYkehQ/TtRZTAGkAuI/AAAAAAAAJFU/PooW9jD2Zck/s940/MT603-21.png"><img src="http://lh5.googleusercontent.com/-ZDuQuFYkehQ/TtRZTAGkAuI/AAAAAAAAJFU/PooW9jD2Zck/s940/MT603-21.png" width="490" height="263" /></a></p> <p>Rez it from your inventory.<img src="http://lh3.googleusercontent.com/-PYCjM2WzUgY/TtRZUHxeeKI/AAAAAAAAJFU/E0VBA6wxC6Q/s490/MT603-23.png" width="490" height="287" /></p> <p>The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/11/mt603-tatara-60203mesh.html" href="http://kanaemesh-j.blogspot.com/2011/11/mt603-tatara-60203mesh.html">http://kanaemesh-j.blogspot.com/2011/11/mt603-tatara-60203mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-63076095583450846882011-11-21T00:17:00.001-08:002011-11-21T00:17:43.927-08:00MR303 Make a Mesh Object by ROKURO 3.0.10<p>ROKURO is the tool to make sculpted prims. ROKURO 3.0 can make Collada files for Second Life mesh objects. The shapes are similar to lathe products, a carved solid around a central axis. </p> <p>ROKURO 3.0.10 can output Lowest of LOD, and the file of the physics object of Cube. </p> You can download it from <a href="http://kanae.net/secondlife/rokuro.html">http://kanae.net/secondlife/rokuro.html</a> <br />ROKURO is freeware. <p>*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO 3.0.8. Please download the latest version.</p> <a name='more'></a> <p><strong>How to make the Collada file by ROKURO 3.0</strong></p> <p>Make a form to move control points. (It is same as making sculpted prim.)</p> <p>Select Options on SaveSetup menu. (It is same as making sculpted prim.)</p> <p>Select "Save" on the File menu.</p> <p><img src="http://lh4.googleusercontent.com/-OVeIsZKWCds/Tsl2x4lnpmI/AAAAAAAAI4s/uQquCQ8_W_U/s530/MR303-01.png" /></p> <p>Choose “Collada Optimized LoD Files” by "Save as Type (kind of file)". <br /><img src="http://lh4.googleusercontent.com/-9grTa4FrOoo/Tsl2xzIDhzI/AAAAAAAAI4o/Oh88W2QVUOM/s490/MR303-02.png" width="490" height="163" /></p> <p>If you set up "Collada File", the object of the same vertex and same UV map as the sculpted prim is outputted. <br />If you set up "Collada Optimized File", the form is optimized while the same UV map as the sculpted prim is maintained. <br />If you set up "Collada LoD Files", three Level Of Detail Collada files are outputted. They have the same vertexes and same UV map as the sculpted prim. As for the file name, "-high" / "-medium" / "-low" / “-lowest” is added automatically, respectively. For example, if you set "mesh.dae" as the file name, ROKURO will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br />If you set up "Collada Optimized LoD Files", 4 Level Of Detail Collada files are outputted. They have optimized vertexes and UV map. As for the file name, "-high" / "- medium" / "- low" / "- lowest" is added automatically, respectively. <br />Ant the physics Shape of Cube which wraps the object is saved automatically. "-physics" is automatically added to the file name. </p> <p><strong>Upload your Collada file to the in-world</strong></p> <p>Let's use the Collada file which ROKURO outputted as Mesh of Secondlife. Boot your viewer and choose Upload - Model on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-5xA7ZcfI-EM/Tsl2x3vYXEI/AAAAAAAAI4w/G1MjjaDKHOA/s397/MR303-03.png" /> <br />If you can’t see the <strong>Model…</strong> sub menu, please transport to the percel where you can Rez the object and please try it again. </p> <p>Set the Collada file of High LOD which ROKURO outputted. </p> <p>The following Upload Model dialog is displayed. <a href="http://lh4.googleusercontent.com/-81Y-TQRfvp4/Tsl2yi4cjuI/AAAAAAAAI44/l6tAkUN21lI/s940/MR303-04.png"><img src="http://lh4.googleusercontent.com/-81Y-TQRfvp4/Tsl2yi4cjuI/AAAAAAAAI44/l6tAkUN21lI/s940/MR303-04.png" width="490" height="263" /></a></p> <p>You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium.<a href="http://lh3.googleusercontent.com/-vW4D6Viylos/Tsl2y7C-FUI/AAAAAAAAI48/UZX8GmYZenU/s940/MR303-05.png"><img style="margin: 4px" src="http://lh3.googleusercontent.com/-vW4D6Viylos/Tsl2y7C-FUI/AAAAAAAAI48/UZX8GmYZenU/s940/MR303-05.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <a href="http://lh3.googleusercontent.com/-Dhc0veLpFqE/Tsl2zEDBMOI/AAAAAAAAI5I/3KuyoGqTaYo/s940/MR303-06.png"><img src="http://lh3.googleusercontent.com/-Dhc0veLpFqE/Tsl2zEDBMOI/AAAAAAAAI5I/3KuyoGqTaYo/s940/MR303-06.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <a href="http://lh3.googleusercontent.com/-MZ5Zjc8j8Lo/Tsl218bq-SI/AAAAAAAAI5o/kws8MuYPcBU/s940/MR303-07.png"><img src="http://lh3.googleusercontent.com/-MZ5Zjc8j8Lo/Tsl218bq-SI/AAAAAAAAI5o/kws8MuYPcBU/s940/MR303-07.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD.  <br /><a href="http://lh6.googleusercontent.com/-ijpAx5_1k44/Tsl20Md0nAI/AAAAAAAAI5M/AblZ-olPxXA/s940/MR303-08.png"><img src="http://lh6.googleusercontent.com/-ijpAx5_1k44/Tsl20Md0nAI/AAAAAAAAI5M/AblZ-olPxXA/s940/MR303-08.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh5.googleusercontent.com/-XlHrxPnWS5w/Tsl20VTuFZI/AAAAAAAAI5U/_LqKyaWyc_8/s940/MR303-09.png"><img src="http://lh5.googleusercontent.com/-XlHrxPnWS5w/Tsl20VTuFZI/AAAAAAAAI5U/_LqKyaWyc_8/s940/MR303-09.png" width="490" height="263" /></a></p> Click "<strong>Browse.."</strong> button and set the Collada file of Lowest LOD. <br /><a href="http://lh3.googleusercontent.com/-myViUNHvxNo/Tsl22v3HkuI/AAAAAAAAI5s/HdQbqG1mCsA/s940/MR303-10.png"><img src="http://lh3.googleusercontent.com/-myViUNHvxNo/Tsl22v3HkuI/AAAAAAAAI5s/HdQbqG1mCsA/s940/MR303-10.png" width="490" height="263" /></a> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh4.googleusercontent.com/-8qo5R6ermqM/Tsl21TLB4JI/AAAAAAAAI5c/nt9m8hkX3mM/s940/MR303-11.png"><img src="http://lh4.googleusercontent.com/-8qo5R6ermqM/Tsl21TLB4JI/AAAAAAAAI5c/nt9m8hkX3mM/s940/MR303-11.png" width="490" height="263" /></a></p> <p>Choose <strong>“From file”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <br /><a href="http://lh5.googleusercontent.com/-A_lEn_7Xt2k/Tsl25B-nQOI/AAAAAAAAI6Q/te1yX6Lh72w/s940/MR303-12.png"><img src="http://lh5.googleusercontent.com/-A_lEn_7Xt2k/Tsl25B-nQOI/AAAAAAAAI6Q/te1yX6Lh72w/s940/MR303-12.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the physices shape Collada file. <br /><a href="http://lh5.googleusercontent.com/-4tx06rRIzFc/Tsl23Xm-8II/AAAAAAAAI50/RJP8ztLaRu0/s940/MR303-13.png"><img src="http://lh5.googleusercontent.com/-4tx06rRIzFc/Tsl23Xm-8II/AAAAAAAAI50/RJP8ztLaRu0/s940/MR303-13.png" width="490" height="263" /></a></p> <p>Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh3.googleusercontent.com/-GCkNYYAHvZQ/Tsl237G-PpI/AAAAAAAAI54/mPZ4HKlo5rk/s940/MR303-14.png"><img src="http://lh3.googleusercontent.com/-GCkNYYAHvZQ/Tsl237G-PpI/AAAAAAAAI54/mPZ4HKlo5rk/s940/MR303-14.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. <br /><a href="http://lh3.googleusercontent.com/-EEuzvstyLuM/Tsl24aMIK6I/AAAAAAAAI6E/TFNjAeHL0KU/s940/MR303-15.png"><img src="http://lh3.googleusercontent.com/-EEuzvstyLuM/Tsl24aMIK6I/AAAAAAAAI6E/TFNjAeHL0KU/s940/MR303-15.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh3.googleusercontent.com/-RW7wqMBEsLg/Tsl27bysoAI/AAAAAAAAI6c/6yJBzPm0JYU/s940/MR303-16.png"><img src="http://lh3.googleusercontent.com/-RW7wqMBEsLg/Tsl27bysoAI/AAAAAAAAI6c/6yJBzPm0JYU/s940/MR303-16.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh5.googleusercontent.com/-VEBriP_WNJs/Tsl28cheJjI/AAAAAAAAI6k/6g1a5GWvVVg/s940/MR303-17.png"><img src="http://lh5.googleusercontent.com/-VEBriP_WNJs/Tsl28cheJjI/AAAAAAAAI6k/6g1a5GWvVVg/s940/MR303-17.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and set the texture. <br /><img src="http://lh5.googleusercontent.com/-_xKeRAnBftw/Tsl27CzTklI/AAAAAAAAI6Y/F5g08TdzbsM/s490/MR303-18.png" />  <br />The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/11/rokurorokuro-3_21.html" href="http://kanaemesh-j.blogspot.com/2011/11/rokurorokuro-3_21.html">http://kanaemesh-j.blogspot.com/2011/11/rokurorokuro-3_21.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-45841070961985575632011-10-29T17:13:00.001-07:002011-10-29T17:13:04.694-07:00MP302 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/10/mp302-make-mesh-object-by-rokuro-pro-30.html">MP302 Make a Mesh Object by ROKURO Pro 3.0</a> by following video. It is the tutorial for Viewer 3.1 or later.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:d7ac3138-d4e3-4169-810c-3c257e476b58" class="wlWriterEditableSmartContent"><div id="86a137fe-8073-4f24-9b1f-5f756dbe113a" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=sZCFzJ7jrZ8&feature=youtube_gdata_player" target="_new"><img src="http://lh3.ggpht.com/-5dAo27HMhI4/TqyWjiusYHI/AAAAAAAAIMs/HJWsx-MlP7o/video4cafccab3e78%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('86a137fe-8073-4f24-9b1f-5f756dbe113a'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/sZCFzJ7jrZ8?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/sZCFzJ7jrZ8?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">TUTORIAL MP302 Make a Mesh Object by ROKURO Pro 3.0 for Viewer 3.2</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-90950908121419549682011-10-29T17:11:00.001-07:002011-10-29T17:11:01.645-07:00MK102 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/10/mk102-make-mesh-object-by-kumiki-10.html">MK102 Make a Mesh Object by KUMIKI 1.0</a> by following video. It is the tutorial for Viewer 3.1 or later.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:2753cfe5-518f-48db-9fd1-87aa89182ee4" class="wlWriterEditableSmartContent"><div id="30a46ce6-2c37-4621-9dac-6589356ae5a0" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=RRJNl0oRQGw&feature=youtube_gdata_player" target="_new"><img src="http://lh3.ggpht.com/-QvQ83KgktJA/TqyWEzyHuUI/AAAAAAAAIMk/_Y6bxmT6FIA/videof007f0155862%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('30a46ce6-2c37-4621-9dac-6589356ae5a0'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/RRJNl0oRQGw?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/RRJNl0oRQGw?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">TUTORIAL MK102 Make a Mesh Object by KUMIKI 1.0 for Viewer 3.2</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-60446927993754300682011-10-29T17:06:00.001-07:002011-10-29T17:06:23.906-07:00MN402 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/10/mn402-make-mesh-object-by-nomi-40.html">MN402 Make a Mesh Object by NOMI 4.0</a> by following video. It is the tutorial for Viewer 3.1 or later.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:f89f7410-b550-4302-a045-904e70946524" class="wlWriterEditableSmartContent"><div id="9098660e-db7f-4757-bed9-efba916e2922" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=W5SQIVqH2TU&feature=youtube_gdata_player" target="_new"><img src="http://lh4.ggpht.com/-M7tU8wYDl8o/TqyU_kUZpjI/AAAAAAAAIMM/LRN__p-Aipo/video644f00b343df%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('9098660e-db7f-4757-bed9-efba916e2922'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/W5SQIVqH2TU?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/W5SQIVqH2TU?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">TUTORIAL MN402 Make a Mesh Object by NOMI 4.0 for Viewer 3.2</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-63330935231657915082011-10-29T12:42:00.001-07:002011-10-29T12:42:46.598-07:00MP302 Make a Mesh Object by ROKURO Pro 3.0<p>ROKURO Pro was the tool to make sculpted prims, but ROKURO Pro 3.0 can output Collada files which can be used as Mesh objects in Second Life.</p> <p>Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it.<img src="http://lh5.googleusercontent.com/-_mtDMHGHzHE/TkwszkxOQLI/AAAAAAAAGg0/LIQcr-icqHo/MP301-01%25255B2%25255D.png" /></p> <p>You can translate the sculpted prim into the mesh easily. You can get the Collada files of UVMap which is compatible with the sculpted prim. <br />ROKURO Pro 3.0 is shareware. You can download ROKURO Pro 3.0 from<a href="http://kanae.net/secondlife/rokuro_pro.html">http://kanae.net/secondlife/rokuro_pro.html</a>. Please purchase the Serial box in the Second Life and register by the password which it tells you.</p> <p><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO Pro 3.0.58. Please download the latest version.</font></p> <a name='more'></a> <p><a name="more"></a></p> <p><strong>How to make the Collada file by ROKURO Pro 3.0</strong></p> <p>Boot ROKURO Pro 3.0. And choose New on the File Menu and set the aspect rate of the sculpted prim. <br /><img src="http://lh5.googleusercontent.com/-P7jHu27N3lU/Tkwsz7hdUkI/AAAAAAAAGg0/UlPB6m69ozY/MP301-02%25255B2%25255D.png" /></p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by ROKURO Pro <a href="http://yuzurujewell.blogspot.com/">on the tutorial blog</a>.</p> <p>Choose Save on the File menu and save your file. <br /><img src="http://lh5.googleusercontent.com/-pLnpegeH_UM/Tkws0RF3LRI/AAAAAAAAGg0/6rLwS73DduY/MP301-03%25255B2%25255D.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="http://lh4.googleusercontent.com/-QuRxlZOMVuU/TqnIz-4T4sI/AAAAAAAAIHM/7lfoMcp4P28/s490/MP302-01.png" /></p> <p>Check <strong>Save low/medium/high LoD</strong> of the Collada Option Dialog and click the <strong>OK button</strong>. ROKURO Pro outputs Collada files.<img src="http://lh3.googleusercontent.com/-C5Wym_hAf_Y/Tkw5HI3-h4I/AAAAAAAAGhE/rMoIp3ePEVU/MP301-05%25255B2%25255D.png" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by<a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada files which ROKURO Pro outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu.<img src="http://lh4.googleusercontent.com/-YbRZKVXrwfw/TqnIz_svn_I/AAAAAAAAIHE/Urr8C-semX4/s397/MP302-02.png" /> <br />Set the Collada file of High LOD which ROKURO Pro outputted.</p> <p>The following Upload Model dialog is displayed.<a href="http://lh3.googleusercontent.com/-h2s00AewOos/TqsSR9vQqkI/AAAAAAAAIKQ/zcrqFpkjdMQ/s940/MP302-03.png" target="_blank"><img src="http://lh3.googleusercontent.com/-h2s00AewOos/TqsSR9vQqkI/AAAAAAAAIKQ/zcrqFpkjdMQ/s940/MP302-03.png" width="490" height="263" /></a> <br />You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh4.googleusercontent.com/-afncfcEatjM/TqsSSy1pYWI/AAAAAAAAIKU/t5ca0q3jXcU/s940/MP302-04.png" target="_blank"><img src="http://lh4.googleusercontent.com/-afncfcEatjM/TqsSSy1pYWI/AAAAAAAAIKU/t5ca0q3jXcU/s940/MP302-04.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><a href="http://lh5.googleusercontent.com/-7F5YphAYHRM/TqsSTbe8aWI/AAAAAAAAIKc/DcH8uLe7hjM/s940/MP302-05.png" target="_blank"><img src="http://lh5.googleusercontent.com/-7F5YphAYHRM/TqsSTbe8aWI/AAAAAAAAIKc/DcH8uLe7hjM/s940/MP302-05.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh5.googleusercontent.com/-_CLmvg7_r9U/TqsSViobQZI/AAAAAAAAIK0/fZzDmE2bqkE/s940/MP302-06.png" target="_blank"><img src="http://lh5.googleusercontent.com/-_CLmvg7_r9U/TqsSViobQZI/AAAAAAAAIK0/fZzDmE2bqkE/s940/MP302-06.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><a href="http://lh4.googleusercontent.com/-TgrIea-7Q04/TqsSVhG63VI/AAAAAAAAILE/AaU2LIj5LK0/s940/MP302-07.png" target="_blank"><img src="http://lh4.googleusercontent.com/-TgrIea-7Q04/TqsSVhG63VI/AAAAAAAAILE/AaU2LIj5LK0/s940/MP302-07.png" width="490" height="263" /></a></p> <p>Since the Collada file of Low LOD is small enough, you can set <strong>“Use LoD above”</strong> as Lowest.</p> <p>Choose <strong>“Use LoD above”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh6.googleusercontent.com/-Gez1pjYjA_A/TqsSUuB0UTI/AAAAAAAAIKw/_qQ2o5t4ZMQ/s940/MP302-08.png" target="_blank"><img src="http://lh6.googleusercontent.com/-Gez1pjYjA_A/TqsSUuB0UTI/AAAAAAAAIKw/_qQ2o5t4ZMQ/s940/MP302-08.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh4.googleusercontent.com/-2AEwvKSDqoQ/TqsSWbtnpSI/AAAAAAAAIK8/d4pNfLmkVg0/s940/MP302-09.png" target="_blank"><img src="http://lh4.googleusercontent.com/-2AEwvKSDqoQ/TqsSWbtnpSI/AAAAAAAAIK8/d4pNfLmkVg0/s940/MP302-09.png" width="490" height="263" /></a></p> <p>Choose <strong>“Low”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <br /><a href="http://lh6.googleusercontent.com/-9yoLHFhImNg/TqsSW6xfVNI/AAAAAAAAILI/3Dts8IdaAqI/s940/MP302-10.png" target="_blank"><img src="http://lh6.googleusercontent.com/-9yoLHFhImNg/TqsSW6xfVNI/AAAAAAAAILI/3Dts8IdaAqI/s940/MP302-10.png" width="490" height="263" /></a> Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh4.googleusercontent.com/-oYJ7gFHfr2c/TqsSXjb-gMI/AAAAAAAAILY/__vsID_RuB0/s940/MP302-11.png" target="_blank"><img src="http://lh4.googleusercontent.com/-oYJ7gFHfr2c/TqsSXjb-gMI/AAAAAAAAILY/__vsID_RuB0/s940/MP302-11.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options.</p> <p>Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form. <br /><a href="http://lh6.googleusercontent.com/-Eq1KYbV7LeU/TqsSZ4iXAkI/AAAAAAAAILg/QjZeCqwXPEk/s940/MP302-12.png" target="_blank"><img src="http://lh6.googleusercontent.com/-Eq1KYbV7LeU/TqsSZ4iXAkI/AAAAAAAAILg/QjZeCqwXPEk/s940/MP302-12.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh4.googleusercontent.com/-YWhzW_BB0jQ/TqsSYfH_g3I/AAAAAAAAILc/Tzy49OcoXcI/s940/MP302-13.png" target="_blank"><img src="http://lh4.googleusercontent.com/-YWhzW_BB0jQ/TqsSYfH_g3I/AAAAAAAAILc/Tzy49OcoXcI/s940/MP302-13.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name.<a href="http://lh6.googleusercontent.com/-7sEuSDQWz5Q/TqsSRyEDHRI/AAAAAAAAIKI/Jz7iw9S201A/s940/MP302-14.png" target="_blank"><img src="http://lh6.googleusercontent.com/-7sEuSDQWz5Q/TqsSRyEDHRI/AAAAAAAAIKI/Jz7iw9S201A/s940/MP302-14.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and set the texture. <br /><img src="http://lh6.googleusercontent.com/-PGQZW3UGX34/TqsSR_RTcUI/AAAAAAAAIKM/eCpRDRn7ZD4/s490/MP302-00.png" /> <br />The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/10/mp301-rokuro-pro-30mesh.html" href="http://kanaemesh-j.blogspot.com/2011/10/mp301-rokuro-pro-30mesh.html">http://kanaemesh-j.blogspot.com/2011/10/mp301-rokuro-pro-30mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-81407455015607226922011-10-28T16:28:00.001-07:002011-10-28T16:30:46.640-07:00MK102 Make a Mesh Object by KUMIKI 1.0<p>KUMIKI can make multiple sculpted prims into one Second Life mesh object.</p> <p>Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it. <br /><img src="http://lh4.googleusercontent.com/-berhq_7DShg/TjMdaYcPZ4I/AAAAAAAAGSA/XCLThZJNgHU/MK101-01%25255B2%25255D.png" /></p> <p>Multiple sculpted prims edited by KUMIKI 1.0 can be output to Second Life easily using TSUBO. TSUBO is option. How to use TSUBO <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-1preparation.html">(1)</a> <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-2assemble-multiple.html">(2)</a>. You can download KUMIKI 1.0 from <a href="http://kanae.net/secondlife/kumiki.html">http://kanae.net/secondlife/kumiki.html</a>. <br />KUMIKI 1.0 is shareware. KUMIKI 1.0 is shareware. Please purchase a serial box in Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before KUMIKI 1.0.30. Please download the latest version.</font></p> <a name='more'></a> <p><a name="more"></a></p> <p><strong>How to make the Collada file by KUMIKI 1.0</strong></p> <p>Boot KUMIKI and add the object by Add Object on the File menu. You can add sculpted prims and OBJ files outputted by TATARA to KUMIKI. <img src="http://lh4.googleusercontent.com/-YnpHi-TQsuY/TjONdKEU8II/AAAAAAAAGTM/GeW1spL1U6c/MK101-17%25255B2%25255D.png" /></p> <p>Or boot KUMIKI and open the project already edited by Open Project on the File menu. <br /><img src="http://lh4.googleusercontent.com/-WIhDo_VezdE/TjMda34BTVI/AAAAAAAAGSA/4sdIUIQ5Mlw/MK101-02%25255B2%25255D.png" /></p> <p>Like the TSUCHI mode of TATARA, rearrange control points and edit objects. <br /><img src="http://lh4.googleusercontent.com/-u3JZ1XVdoDc/TjMdbqC-OfI/AAAAAAAAGSA/RHjqjBMLqm8/MK101-03%25255B2%25255D.png" /></p> <p>Select Save Project on the File menu. <br /><img src="http://lh6.googleusercontent.com/-lHW7He_bNLQ/TjMdcE06TBI/AAAAAAAAGSA/n3PmhV2714U/MK101-04%25255B2%25255D.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="http://lh3.googleusercontent.com/-Ghn3u2kgwMQ/TqnITk_LOnI/AAAAAAAAIEw/KXQSt4-0txw/s490/MK102-01.png" /> </p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture. <br /><img src="http://lh5.googleusercontent.com/-UJhJHTI6nXo/TjMdcvurcII/AAAAAAAAGSA/-I3wOiPRMfY/MK101-05%25255B2%25255D.png" /> <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, KUMIKI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> – KUMIKI also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool.  <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which KUMIKI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-iO9q9lwQfjc/TqnIUgAvxsI/AAAAAAAAIE8/YCYiY_B7jgc/s397/MK102-02.png" /></p> <p>Set the Collada file of High LOD which KUMIKI outputted. <br />The following Upload Model dialog is displayed. <br /><a href="http://lh5.googleusercontent.com/-H35lE8gXecw/TqnIU8b00LI/AAAAAAAAIFM/YE_-fVnG3fc/s940/MK102-03.png" target="_blank"><img src="http://lh5.googleusercontent.com/-H35lE8gXecw/TqnIU8b00LI/AAAAAAAAIFM/YE_-fVnG3fc/s940/MK102-03.png" width="490" height="263" /></a>  <br />You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh5.googleusercontent.com/-oZb0aG2nZLM/TqnIVDIL2EI/AAAAAAAAIFQ/qABb-1po8IU/s940/MK102-04.png" target="_blank"><img src="http://lh5.googleusercontent.com/-oZb0aG2nZLM/TqnIVDIL2EI/AAAAAAAAIFQ/qABb-1po8IU/s940/MK102-04.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD.<a href="http://lh6.googleusercontent.com/-g6MxIx7X-Ro/TqnIYtt6nGI/AAAAAAAAIFk/j19Y-9YCqQk/s940/MK102-05.png" target="_blank"><img src="http://lh6.googleusercontent.com/-g6MxIx7X-Ro/TqnIYtt6nGI/AAAAAAAAIFk/j19Y-9YCqQk/s940/MK102-05.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh3.googleusercontent.com/-0dTJq_JyLUM/TqnIZppDaNI/AAAAAAAAIF8/mYoxnt_kkJM/s940/MK102-06.png" target="_blank"><img src="http://lh3.googleusercontent.com/-0dTJq_JyLUM/TqnIZppDaNI/AAAAAAAAIF8/mYoxnt_kkJM/s940/MK102-06.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><a href="http://lh3.googleusercontent.com/-AXs42ITngDs/TqnIXUeo54I/AAAAAAAAIFg/NX-A1TMFwag/s940/MK102-07.png" target="_blank"><img src="http://lh3.googleusercontent.com/-AXs42ITngDs/TqnIXUeo54I/AAAAAAAAIFg/NX-A1TMFwag/s940/MK102-07.png" width="490" height="263" /></a></p> <p>Since the Collada file of Low LOD is small enough, you can set <strong>“Use LoD above”</strong> as Lowest.</p> <p>Choose <strong>“Use LoD above”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh4.googleusercontent.com/-20qUEzZFEJA/TqnIZVwpEOI/AAAAAAAAIFo/77-D6DeblhI/s940/MK102-08.png" target="_blank"><img src="http://lh4.googleusercontent.com/-20qUEzZFEJA/TqnIZVwpEOI/AAAAAAAAIFo/77-D6DeblhI/s940/MK102-08.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab.<a href="http://lh5.googleusercontent.com/-t0wx6cOnEYg/TqnIaOPbVXI/AAAAAAAAIFw/Py-N901pwtw/s940/MK102-09.png" target="_blank"><img src="http://lh5.googleusercontent.com/-t0wx6cOnEYg/TqnIaOPbVXI/AAAAAAAAIFw/Py-N901pwtw/s940/MK102-09.png" width="490" height="263" /></a></p> <p>Choose <strong>“Low”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <br /><a href="http://lh4.googleusercontent.com/-gGA05z4Ttfw/TqnId_gPGdI/AAAAAAAAIGY/6iWnYEDds8c/s940/MK102-10.png" target="_blank"><img src="http://lh4.googleusercontent.com/-gGA05z4Ttfw/TqnId_gPGdI/AAAAAAAAIGY/6iWnYEDds8c/s940/MK102-10.png" width="490" height="263" /></a> <br />Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh4.googleusercontent.com/-0ejcpH8sQoA/TqnIbZ51CPI/AAAAAAAAIGE/7rAXgj3LHgM/s940/MK102-11.png" target="_blank"><img src="http://lh4.googleusercontent.com/-0ejcpH8sQoA/TqnIbZ51CPI/AAAAAAAAIGE/7rAXgj3LHgM/s940/MK102-11.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options.</p> <p>Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form. <br /><a href="http://lh4.googleusercontent.com/-YamRH_npSos/TqnIcCSmoSI/AAAAAAAAIGM/pondX_G5meg/s940/MK102-12.png" target="_blank"><img src="http://lh4.googleusercontent.com/-YamRH_npSos/TqnIcCSmoSI/AAAAAAAAIGM/pondX_G5meg/s940/MK102-12.png" width="490" height="263" /></a></p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. <br />If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount.<a href="http://lh4.googleusercontent.com/-7bxAOdLTxzA/TqnIdZHJ2RI/AAAAAAAAIGU/strNHDc-QFU/s940/MK102-13.png" target="_blank"><img src="http://lh4.googleusercontent.com/-7bxAOdLTxzA/TqnIdZHJ2RI/AAAAAAAAIGU/strNHDc-QFU/s940/MK102-13.png" width="490" height="263" /></a> <br />You can set the texture for every object with the property of the object layer of KUMIKI. </p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed.<a href="http://lh4.googleusercontent.com/-ZDJ2OPpD-Kc/TqnIeiUsY4I/AAAAAAAAIGk/mSlThqouilA/s940/MK102-14.png" target="_blank"><img src="http://lh4.googleusercontent.com/-ZDJ2OPpD-Kc/TqnIeiUsY4I/AAAAAAAAIGk/mSlThqouilA/s940/MK102-14.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh4.googleusercontent.com/-JQl5KqleWgM/TqnITxTPGhI/AAAAAAAAIE4/uVJii_jcJk8/s940/MK102-15.png" target="_blank"><img src="http://lh4.googleusercontent.com/-JQl5KqleWgM/TqnITxTPGhI/AAAAAAAAIE4/uVJii_jcJk8/s940/MK102-15.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and set the texture.<img src="http://lh5.googleusercontent.com/-K9oKg_xd4ic/TqnIToX1OdI/AAAAAAAAIE0/q-ERYikz2qM/s490/MK102-00.png" /> <br />The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/10/mk102-kumiki10mesh-viewer-31.html" href="http://kanaemesh-j.blogspot.com/2011/10/mk102-kumiki10mesh-viewer-31.html">http://kanaemesh-j.blogspot.com/2011/10/mk102-kumiki10mesh-viewer-31.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-67465314138268661412011-10-27T22:42:00.001-07:002011-10-29T17:08:17.841-07:00MT602 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/10/mt602-make-mesh-object-by-tatara-60.html">MT602 Make a Mesh Object by TATARA 6.0</a> by following video. It is the tutorial for Viewer 3.1 or later.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:9bdfd6b0-908c-43ab-9a0c-bf850a18379e" class="wlWriterEditableSmartContent"><div id="ee5993f4-c416-4e15-b9ad-75528c5023c8" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=HT8Q0eMInUk&feature=youtube_gdata_player" target="_new"><img src="http://lh5.ggpht.com/-ScLOOsvVBlU/TqyVcFS0gEI/AAAAAAAAIMc/NbzmdQu9BUk/videoe785ee5c404e%25255B2%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('ee5993f4-c416-4e15-b9ad-75528c5023c8'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/HT8Q0eMInUk?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/HT8Q0eMInUk?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">TUTORIAL MT602 Make a Mesh Object by TATARA 6.0 for Viewer 3.2</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-78684181088582573612011-10-27T22:37:00.001-07:002011-10-29T17:07:52.450-07:00MR302 Tutorial Video<p><font style="font-weight: normal">You can check </font><a href="http://kanaemesh-e.blogspot.com/2011/10/mr302-make-mesh-object-by-rokuro-30.html"><font style="font-weight: normal">MR302 Make a Mesh Object by ROKURO 3.0</font></a><font style="font-weight: normal"> by following video. It is the tutorial for Viewer 3.1 or later.</font></p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:a83f52eb-9d8f-49dd-a733-757f550a53d7" class="wlWriterEditableSmartContent"><div id="823e52a9-29c8-48a0-a143-44c00f607d04" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=MYg7xrEEJ_k&feature=youtube_gdata_player" target="_new"><img src="http://lh4.ggpht.com/-JlXNgb2ymb4/TqyVV5Vw5FI/AAAAAAAAIMU/tVrI8WSvCDc/videod21b1bd22104%25255B2%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('823e52a9-29c8-48a0-a143-44c00f607d04'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/MYg7xrEEJ_k?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/MYg7xrEEJ_k?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">TUTORIAL MR302 Make a Mesh Object By ROKURO for Viewer 3.2</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-50643920932605751412011-10-27T22:25:00.001-07:002011-10-27T22:25:44.173-07:00MN402 Make a Mesh Object by NOMI 4.0<p>Although NOMI was an exclusive tool which creates a sculpted prim, NOMI 4.0 can also output Collada files which can be used as Mesh objects in Second Life. </p> <p>Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-DjCMQmG_4-o/TjJVAJv9wEI/AAAAAAAAGMw/8fvLiTFaOg0/MN401-01%25255B2%25255D.png?imgmax=800" width="490" height="342" /> <br />NOMI 4.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. <br />You can download NOMI 4.0 from <a href="http://kanae.net/secondlife/nomi.html">http://kanae.net/secondlife/nomi.html</a>. <br />NOMI 4.0 is shareware. Please purchase a serial box in a Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before NOMI 4.0.46. Please download the latest version.</font></p> <a name='more'></a> <p><strong>How to make the Collada file by NOMI 4.0</strong></p> <p>Boot NOMI and select New Project on the File. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-sRYVpa8mAug/TjJVA69fpAI/AAAAAAAAGM0/ZDz3JAlCE-o/MN401-02%25255B6%25255D.png?imgmax=800" width="311" height="205" /></p> <p>Specify the Project Type and Size on the New Project dialog. <br />Since NOMI 4.0 can output multiple sculpted prims, you can edit more vertexes. NOMI outputs them to the Collada file as one object. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-n5sVT-RmCKk/TjJVBai4PEI/AAAAAAAAGM4/Xgc9F7-6W_8/MN401-03%25255B2%25255D.png?imgmax=800" width="357" height="142" /></p> <p>Choose Load Base Picture on the File menu, and open the picture as the base.<img title="" border="0" alt="" src="http://lh5.ggpht.com/-gx3_g3-VI-U/TjJVB2EbC4I/AAAAAAAAGM8/KQviVrIKZ_4/MN401-04%25255B2%25255D.png?imgmax=800" width="463" height="205" /></p> <p>Choose Load Height Data on the View menu, and open the picture of height. A white dot is a high place. And a black dot is a low place.</p> <p>You can make these images by <a href="http://kanae.net/secondlife/bil2bmp.html">BIL2BMP</a> using the data downloaded from<a href="http://www.ngdc.noaa.gov/mgg/topo/globe.html">NOAA</a>. BIL2BMP is freeware. You can check how to use BIL2BMP from<a href="http://yuzurujewell.blogspot.com/2010/07/tutorial-n04-make-island-by-nomi.html">Tutorial N04 Make a Island by NOMI</a>. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-pXS39kFRUHo/TjJVCfqc0aI/AAAAAAAAGNA/rI1nvFkqg8w/MN401-05%25255B2%25255D.png?imgmax=800" width="332" height="169" /></p> <p>Adjust Oval Thickness and Relief Height which are arranged under the edit pane, and edit the height of relief. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-sLoEbUjM2W8/TjJVC9m-3FI/AAAAAAAAGNE/Juk8WFYOYMk/MN401-06%25255B2%25255D.png?imgmax=800" width="369" height="70" /></p> <p>Select "Save Sculpted Prim / Collada" on the File menu. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-6rfSeRnHFiw/TjJVDt60CWI/AAAAAAAAGNI/WxxYCuJkHiQ/MN401-07%25255B2%25255D.png?imgmax=800" width="311" height="205" /> </p> <p>Choose Collada File by "<strong>Save as Type (kind of file)</strong>".<img src="http://lh6.googleusercontent.com/-JWtlFJxFfdU/TqkXnWtT-SI/AAAAAAAAIAo/H7JtSNJJRJc/s490/MN402-01.png" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-bpTG33CHzmI/TjJXcx8pwlI/AAAAAAAAGNQ/ChLBkJ4BMmU/MN401-09%25255B2%25255D.png?imgmax=800" width="300" height="193" />  <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by<a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> – NOMI also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu.  <br /><img src="http://lh5.googleusercontent.com/-eK6Sq6a-Yh0/TqkXnXDaokI/AAAAAAAAIAs/Rq15a8eJtas/s397/MN402-02.png" /></p> <p>Set the Collada file of High LOD which NOMI outputted.</p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh6.googleusercontent.com/-6Qwe1U4tuPQ/TqnHvzwxIGI/AAAAAAAAIDs/W3TG56x7loQ/s940/MN402-03.png" target="_blank"><img src="http://lh6.googleusercontent.com/-6Qwe1U4tuPQ/TqnHvzwxIGI/AAAAAAAAIDs/W3TG56x7loQ/s940/MN402-03.png" width="490" height="263" /></a>You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium.<a href="http://lh3.googleusercontent.com/-ixKr_0fvgPs/TqnHv3lqVEI/AAAAAAAAIDk/VF0Ogcx6mms/s940/MN402-04.png" target="_blank"><img src="http://lh3.googleusercontent.com/-ixKr_0fvgPs/TqnHv3lqVEI/AAAAAAAAIDk/VF0Ogcx6mms/s940/MN402-04.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LoD. <br /><a href="http://lh5.googleusercontent.com/-cDdYQ9FmhcM/TqnHv1Y44aI/AAAAAAAAIDo/efNiHNFUdxM/s940/MN402-05.png" target="_blank"><img src="http://lh5.googleusercontent.com/-cDdYQ9FmhcM/TqnHv1Y44aI/AAAAAAAAIDo/efNiHNFUdxM/s940/MN402-05.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh5.googleusercontent.com/-OPX1FD4QA4A/TqnHxLjrvII/AAAAAAAAIEE/Xj8Oy36Vc1c/s940/MN402-06.png" target="_blank"><img src="http://lh5.googleusercontent.com/-OPX1FD4QA4A/TqnHxLjrvII/AAAAAAAAIEE/Xj8Oy36Vc1c/s940/MN402-06.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><a href="http://lh6.googleusercontent.com/-mQvKIPa18EM/TqnHxKosgqI/AAAAAAAAID8/zV2zzOral7w/s940/MN402-07.png" target="_blank"><img src="http://lh6.googleusercontent.com/-mQvKIPa18EM/TqnHxKosgqI/AAAAAAAAID8/zV2zzOral7w/s940/MN402-07.png" width="490" height="263" /></a></p> <p>Since the Collada file of Low LOD is small enough, you can set <strong>“Use LoD above”</strong> as Lowest.</p> <p>Choose <strong>“Use LoD above”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh5.googleusercontent.com/-jTwH8cFxOxg/TqnHxdyO_lI/AAAAAAAAIEA/4kWtDci8cyc/s940/MN402-08.png" target="_blank"><img src="http://lh5.googleusercontent.com/-jTwH8cFxOxg/TqnHxdyO_lI/AAAAAAAAIEA/4kWtDci8cyc/s940/MN402-08.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh4.googleusercontent.com/-cd94JrgJQY4/TqnHzMlihhI/AAAAAAAAIEQ/Q3ykod0tINo/s940/MN402-09.png" target="_blank"><img src="http://lh4.googleusercontent.com/-cd94JrgJQY4/TqnHzMlihhI/AAAAAAAAIEQ/Q3ykod0tINo/s940/MN402-09.png" width="490" height="263" /></a></p> <p>Choose <strong>“Low”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>.<a href="http://lh6.googleusercontent.com/-TIdCmlnb74U/TqkXrxb1sJI/AAAAAAAAIB0/GnxmzNXbpAQ/s940/MN402-10.png" target="_blank"><img src="http://lh6.googleusercontent.com/-TIdCmlnb74U/TqkXrxb1sJI/AAAAAAAAIB0/GnxmzNXbpAQ/s940/MN402-10.png" width="490" height="263" /></a> <br />Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh3.googleusercontent.com/-4UJMiAULErY/TqkXsebEFRI/AAAAAAAAIB4/yPJOXZ4eCL8/s940/MN402-11.png" target="_blank"><img src="http://lh3.googleusercontent.com/-4UJMiAULErY/TqkXsebEFRI/AAAAAAAAIB4/yPJOXZ4eCL8/s940/MN402-11.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options.</p> <p>Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form. <br /><a href="http://lh6.googleusercontent.com/-Sbg24KKZsZc/TqkXtDXsObI/AAAAAAAAICQ/TONAo7IEENg/s940/MN402-12.png" target="_blank"><img src="http://lh6.googleusercontent.com/-Sbg24KKZsZc/TqkXtDXsObI/AAAAAAAAICQ/TONAo7IEENg/s940/MN402-12.png" width="490" height="263" /></a></p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview.<a href="http://lh3.googleusercontent.com/-YOzIaEV67kU/TqkXtgmf8GI/AAAAAAAAICI/7kHwS24WjhY/s940/MN402-13.png" target="_blank"><img src="http://lh3.googleusercontent.com/-YOzIaEV67kU/TqkXtgmf8GI/AAAAAAAAICI/7kHwS24WjhY/s940/MN402-13.png" width="490" height="263" /></a></p> <p>If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount. <br /><a href="http://lh5.googleusercontent.com/-Sqyg-mZQ0uI/TqkXt6yUc-I/AAAAAAAAICM/UxPh5rbG-b4/s940/MN402-14.png" target="_blank"><img src="http://lh5.googleusercontent.com/-Sqyg-mZQ0uI/TqkXt6yUc-I/AAAAAAAAICM/UxPh5rbG-b4/s940/MN402-14.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh5.googleusercontent.com/-91fd_FcNVyw/TqkXvK2jQWI/AAAAAAAAICU/DyByBLQNb3I/s940/MN402-15.png" target="_blank"><img src="http://lh5.googleusercontent.com/-91fd_FcNVyw/TqkXvK2jQWI/AAAAAAAAICU/DyByBLQNb3I/s940/MN402-15.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh5.googleusercontent.com/-7T1Hlx00PUI/TqkXxmuNqQI/AAAAAAAAICw/a_MhX2yBs2M/s940/MN402-16.png" target="_blank"><img src="http://lh5.googleusercontent.com/-7T1Hlx00PUI/TqkXxmuNqQI/AAAAAAAAICw/a_MhX2yBs2M/s940/MN402-16.png" width="490" height="263" /></a></p> <p>Rez it from your inventory.</p> <p>Choose the <strong>Features</strong> tab of Edit floater and change <strong>Physics Shape Type:</strong> into <strong>Prim</strong> from <strong>Convex Hull</strong>. <br /><img src="http://lh4.googleusercontent.com/-IaXkbQYMG-k/TqkXvaNxueI/AAAAAAAAICY/K4OFs9kA0M4/s587/MN402-17.png" /></p> <p>As shown in the following figures, you can dive into 3D map.<img src="http://lh4.googleusercontent.com/-ZNl3C0vW1JI/TqkXnItayCI/AAAAAAAAIAw/XiUqez66um4/s490/MN402-00.png" /> <br />The Mesh object was completed.</p> <p>Original text: <a href="http://kanaemesh-j.blogspot.com/2011/10/mn402-nomi40mesh-viewer-31.html">http://kanaemesh-j.blogspot.com/2011/10/mn402-nomi40mesh-viewer-31.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-27267609727926107052011-10-26T19:52:00.001-07:002011-10-27T22:09:43.026-07:00MR302 Make a Mesh Object by ROKURO 3.0<p>ROKURO is the tool to make sculpted prims. ROKURO 3.0 can make Collada files for Second Life mesh objects. The shapes are similar to lathe products, a carved solid around a central axis. <br />You can download it from <a href="http://kanae.net/secondlife/rokuro.html">http://kanae.net/secondlife/rokuro.html</a> <br />ROKURO is freeware.</p> <p><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO 3.0.8. Please download the latest version.</font> </p> <p>Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it.</p> <a name='more'></a> <p><a name="more"></a></p> <p><strong>How to make the Collada file by ROKURO 3.0</strong></p> <p>Make a form to move control points. (It is same as making sculpted prim.)</p> <p>Select Options on SaveSetup menu. (It is same as making sculpted prim.)</p> <p>Select "Save" on the File menu. <br /><img src="http://lh6.googleusercontent.com/-DTbXl5e-bZQ/TjMdxfZhUmI/AAAAAAAAGSQ/S5TV_LnQfsI/MR301-01%25255B2%25255D.png" /></p> <p>Choose “Collada Optimized LoD Files” by "Save as Type (kind of file)". <img src="http://lh3.googleusercontent.com/-YnpbBl4LD-A/Tqi0I6ZraVI/AAAAAAAAIAc/d6pdxHzuhXg/s490/MR302-01%25255B2%25255D.png" /> <br />If you set up "Collada File", the object of the same vertex and same UV map as the sculpted prim is outputted. <br />If you set up "Collada Optimized File", the form is optimized while the same UV map as the sculpted prim is maintained. <br />If you set up "Collada LoD Files", three Level Of Detail Collada files are outputted. They have the same vertexes and same UV map as the sculpted prim. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, ROKURO will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br />If you set up "Collada Optimized LoD Files", three Level Of Detail Collada files are outputted. They have optimized vertexes and UV map. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively.</p> <p><strong>Upload your Collada file to the in-world</strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-NWS4OuamBAQ/Tqi0J3OK27I/AAAAAAAAIAc/ju2ThV3j6PE/s397/MR302-02%25255B2%25255D.png" /></p> <p>Set the Collada file of High LOD which ROKURO outputted. </p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh4.googleusercontent.com/-cok4EsV_q2Y/Tqi0LCbjNrI/AAAAAAAAIAc/gw_hbld6Qes/s940/MR302-03%25255B2%25255D.png" target="_blank"><img src="http://lh4.googleusercontent.com/-cok4EsV_q2Y/Tqi0LCbjNrI/AAAAAAAAIAc/gw_hbld6Qes/s940/MR302-03%25255B2%25255D.png" width="490" height="263" /></a> <br />You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it.</p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <br /><a href="http://lh3.googleusercontent.com/-SYtQwPKETTs/Tqi0MVjt1CI/AAAAAAAAIAc/2CzSNfxpwfU/s940/MR302-04%25255B2%25255D.png" target="_blank"><img src="http://lh3.googleusercontent.com/-SYtQwPKETTs/Tqi0MVjt1CI/AAAAAAAAIAc/2CzSNfxpwfU/s940/MR302-04%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LoD. <br /><a href="http://lh4.googleusercontent.com/-7n3mIZSlkVA/Tqi0NfgmluI/AAAAAAAAIAc/DMHz-tr4z1E/s940/MR302-05%25255B2%25255D.png" target="_blank"><img src="http://lh4.googleusercontent.com/-7n3mIZSlkVA/Tqi0NfgmluI/AAAAAAAAIAc/DMHz-tr4z1E/s940/MR302-05%25255B2%25255D.png" width="490" height="263" /></a> </p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh4.googleusercontent.com/-dOwZn5LDq20/Tqi0O9IocvI/AAAAAAAAIAc/5LbJW1tfJe0/s940/MR302-06%25255B2%25255D.png" target="_blank"><img src="http://lh4.googleusercontent.com/-dOwZn5LDq20/Tqi0O9IocvI/AAAAAAAAIAc/5LbJW1tfJe0/s940/MR302-06%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><a href="http://lh5.googleusercontent.com/-A3UCqx7_OQg/Tqi0PybFIUI/AAAAAAAAIAc/ur3B3irzQ8M/s940/MR302-07%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-A3UCqx7_OQg/Tqi0PybFIUI/AAAAAAAAIAc/ur3B3irzQ8M/s940/MR302-07%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Since the Collada file of Low LOD is small enough, you can set <strong>“Use LoD above”</strong> as Lowest. </p> <p>Choose <strong>“Use LoD above”</strong> of the drop down list of Source of Lowest. <br /><a href="http://lh3.googleusercontent.com/-FJGbmrB9_r4/Tqi0RZUheXI/AAAAAAAAIAc/zp6vj4CABNQ/s940/MR302-08%25255B2%25255D.png" target="_blank"><img src="http://lh3.googleusercontent.com/-FJGbmrB9_r4/Tqi0RZUheXI/AAAAAAAAIAc/zp6vj4CABNQ/s940/MR302-08%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh5.googleusercontent.com/-aKrO7Ys905U/Tqi0SQ8zeMI/AAAAAAAAIAc/V7wj8olyZWM/s940/MR302-09%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-aKrO7Ys905U/Tqi0SQ8zeMI/AAAAAAAAIAc/V7wj8olyZWM/s940/MR302-09%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Choose <strong>“Low”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <a href="http://lh5.googleusercontent.com/-1yBrVGmA2GY/Tqi0T-F9eBI/AAAAAAAAIAc/eIePMF1nTSA/s940/MR302-10%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-1yBrVGmA2GY/Tqi0T-F9eBI/AAAAAAAAIAc/eIePMF1nTSA/s940/MR302-10%25255B2%25255D.png" width="490" height="263" /></a> <br />Please do the following steps, when you want to set physics shape more.</p> <p>Click the Upload options tab. <br /><a href="http://lh6.googleusercontent.com/-enNs2VSoxPo/Tqi0UhE3x4I/AAAAAAAAIAc/qBDI6Ow_CtE/s940/MR302-11%25255B2%25255D.png" target="_blank"><img src="http://lh6.googleusercontent.com/-enNs2VSoxPo/Tqi0UhE3x4I/AAAAAAAAIAc/qBDI6Ow_CtE/s940/MR302-11%25255B2%25255D.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. <br /><a href="http://lh5.googleusercontent.com/-FG0i-Vn33wA/Tqi0V_bhl7I/AAAAAAAAIAc/fT256n8dNqs/s940/MR302-12%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-FG0i-Vn33wA/Tqi0V_bhl7I/AAAAAAAAIAc/fT256n8dNqs/s940/MR302-12%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form. <a href="http://lh5.googleusercontent.com/-S2BGhlCCGSo/Tqi0Xd_LqnI/AAAAAAAAIAc/gwaL6UkE4pg/s940/MR302-13%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-S2BGhlCCGSo/Tqi0Xd_LqnI/AAAAAAAAIAc/gwaL6UkE4pg/s940/MR302-13%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed. <br /><a href="http://lh3.googleusercontent.com/-swJbchB0ffI/Tqi0Y7a_nFI/AAAAAAAAIAc/6RRnHz7ncio/s940/MR302-14%25255B2%25255D.png" target="_blank"><img src="http://lh3.googleusercontent.com/-swJbchB0ffI/Tqi0Y7a_nFI/AAAAAAAAIAc/6RRnHz7ncio/s940/MR302-14%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <br /><a href="http://lh5.googleusercontent.com/-n_iUatMkQvY/Tqi0aALIxXI/AAAAAAAAIAc/h8ntZfdB1ng/s940/MR302-15%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-n_iUatMkQvY/Tqi0aALIxXI/AAAAAAAAIAc/h8ntZfdB1ng/s940/MR302-15%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and set the texture. <br /><img src="http://lh5.googleusercontent.com/-WsGK0T6gJFQ/Tqi0IFWw17I/AAAAAAAAIAc/aOGwrqKBzO4/s490/MR302-00%25255B2%25255D.png" /> <br />The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/10/mr302-rokuro-30mesh.html" href="http://kanaemesh-j.blogspot.com/2011/10/mr302-rokuro-30mesh.html">http://kanaemesh-j.blogspot.com/2011/10/mr302-rokuro-30mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-54465107679717077782011-10-26T15:04:00.001-07:002011-10-29T18:24:21.816-07:00MT602 Make a Mesh Object by TATARA 6.0<p>Although TATARA was an exclusive tool which creates a sculpted prim, TATARA 6.0 can also output Collada files which can be used as Mesh objects in Second Life.</p> <p>Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it. <img title="" border="0" alt="" src="http://lh6.ggpht.com/-hnQlpjMoI4k/TjEyzXRTqCI/AAAAAAAAGL0/xg9qpugOBmE/MT601-018.png?imgmax=800" width="490" height="335" /></p> <a name='more'></a> <p>TATARA 6.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. You can download TATARA 6.0 from <a href="http://kanae.net/secondlife/tatara.html">http://kanae.net/secondlife/tatara.html</a>. TATARA 6.0 is shareware. Please purchase a serial box in Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <p><font color="#0000ff"><font color="#0000ff">*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before TATARA 6.0.199. Please download the latest version.</font> </font></p> <p><strong>How to make the Collada file by TATARA 6.0</strong></p> <p>Boot TATARA 6.0. And choose New on the File menu and set the stitching type and size of the sculpted prim. <br />Multiple Prem is outputted as one Collada file. <br /><img title="MT601-02" border="0" alt="MT601-02" src="http://lh6.ggpht.com/-NHfix5T49YY/TjEyz75d5dI/AAAAAAAAGL4/sbwgSw1p7i4/MT601-022.png?imgmax=800" width="358" height="136" /> <br />* You can also open the sculpt map file and the KANAE XML file.</p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by TATARA, on the <a href="http://yuzurujewell.blogspot.com/">tutorial blog</a>. </p> <p>Choose Save on the File menu and save your file. <br /><img border="0" src="http://lh4.ggpht.com/-BufAjJk9pag/TjEy0d6NdYI/AAAAAAAAGL8/RGbqwctFB2U/MT601-032.png?imgmax=800" width="168" height="151" /></p> <p>Choose Collada File by "Save as Type (kind of file)".<img src="http://lh3.googleusercontent.com/-9gqsnIvU0ns/Tqinzmcc_JI/AAAAAAAAH9c/GIDw4SZ0X44/s499/MT602-01%25255B2%25255D.png" /></p> <p>Since the Option dialog of Collada is displayed, check the <strong>Save low/medium/high LoD</strong> checkbox and set other option and click the <strong>OK button</strong>. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-tx.png" file as the texture. <br /><img border="0" src="http://lh4.ggpht.com/-NXY8fymcKlY/TjEy1tNE1ZI/AAAAAAAAGME/RYq9IZTdHOE/MT601-052.png?imgmax=800" width="300" height="218" />  <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>. But now SOMATO ) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> - TATARA also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world.</strong></p> <p>Let's use the Collada file which TATARA outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-POl9yViyKy0/Tqin0trpQDI/AAAAAAAAH9c/aybJKuC43C4/s397/MT602-02%25255B2%25255D.png" /> </p> <p>Set the Collada file of High LOD which TATARA outputted. </p> <p>The following Upload Model dialog is displayed. <br /><a href="http://lh6.googleusercontent.com/-JL0G-V7i6xE/Tqin1Xt4oGI/AAAAAAAAH9c/_b8TYsDJQ-s/s940/MT602-03%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh6.googleusercontent.com/-JL0G-V7i6xE/Tqin1Xt4oGI/AAAAAAAAH9c/_b8TYsDJQ-s/s940/MT602-03%25255B2%25255D.png" width="490" height="263" /></a>  <br />You can set <strong>“This model represents..”</strong>. But, you can upload the mesh without seting it. </p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Medium. <a href="http://lh6.googleusercontent.com/-C4oFcYrmZgE/Tqin2qrHxiI/AAAAAAAAH9c/u3vErJUn5mc/s940/MT602-04%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh6.googleusercontent.com/-C4oFcYrmZgE/Tqin2qrHxiI/AAAAAAAAH9c/u3vErJUn5mc/s940/MT602-04%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click <strong>"Browse.."</strong> button and set the Collada file of Medium LoD.<a href="http://lh4.googleusercontent.com/-qXFJnJUMRA0/Tqixa14cYQI/AAAAAAAAH98/21ozOiq8A6k/s940/MT602-05%25255B2%25255D.png" target="_blank"><img src="http://lh4.googleusercontent.com/-qXFJnJUMRA0/Tqixa14cYQI/AAAAAAAAH98/21ozOiq8A6k/s940/MT602-05%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Choose <strong>“Load from File”</strong> of the drop down list of Source of Low. <br /><a href="http://lh5.googleusercontent.com/-74OeX1VbUks/Tqin475JBzI/AAAAAAAAH9c/fjfaDWNkiI4/s940/MT602-06%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh5.googleusercontent.com/-74OeX1VbUks/Tqin475JBzI/AAAAAAAAH9c/fjfaDWNkiI4/s940/MT602-06%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <a href="http://lh5.googleusercontent.com/-KdVKfTGSsnY/TqixZ65lTVI/AAAAAAAAH98/iSTgNd7nP2w/s940/MT602-07%25255B2%25255D.png" target="_blank"><img src="http://lh5.googleusercontent.com/-KdVKfTGSsnY/TqixZ65lTVI/AAAAAAAAH98/iSTgNd7nP2w/s940/MT602-07%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Since the Collada file of Low LOD is small enough, you can set <strong>“Use LoD above”</strong> as Lowest. </p> <p>Choose <strong>“Use LoD above”</strong> of the drop down list of Source of Lowest. <a href="http://lh4.googleusercontent.com/-fTlHx3IJYIc/Tqin7MkXWoI/AAAAAAAAH9c/5zPrph8RwSQ/s940/MT602-08%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-fTlHx3IJYIc/Tqin7MkXWoI/AAAAAAAAH9c/5zPrph8RwSQ/s940/MT602-08%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Next, let's set physics shape. Click the <strong>Physics</strong> tab. <br /><a href="http://lh6.googleusercontent.com/-WZxe-XBVe74/Tqin8C7R_6I/AAAAAAAAH9c/D0guSpcJLT0/s940/MT602-09%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh6.googleusercontent.com/-WZxe-XBVe74/Tqin8C7R_6I/AAAAAAAAH9c/D0guSpcJLT0/s940/MT602-09%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Choose <strong>“Low”</strong> of the drop down list of <strong>"Step 1:Level of Detail"</strong>. <a href="http://lh4.googleusercontent.com/-NVGxjmQO-qE/Tqin9RsGAqI/AAAAAAAAH9c/g9jBa5tfEpo/s940/MT602-10%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-NVGxjmQO-qE/Tqin9RsGAqI/AAAAAAAAH9c/g9jBa5tfEpo/s940/MT602-10%25255B2%25255D.png" width="490" height="263" /></a> <br />Please do the following steps, when you want to set physics shape more. </p> <p>Click the Upload options tab. <a href="http://lh4.googleusercontent.com/-FRVCEY6Ytqg/Tqin-XxaVeI/AAAAAAAAH9c/NTmno33_FFo/s940/MT602-11%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-FRVCEY6Ytqg/Tqin-XxaVeI/AAAAAAAAH9c/NTmno33_FFo/s940/MT602-11%25255B2%25255D.png" width="490" height="263" /></a></p> <p>You can do set of the scale of model in Upload options. <a href="http://lh4.googleusercontent.com/-ykzAIK8_Uu8/Tqin_rkFMRI/AAAAAAAAH9c/snnAIaUWjzY/s940/MT602-12%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-ykzAIK8_Uu8/Tqin_rkFMRI/AAAAAAAAH9c/snnAIaUWjzY/s940/MT602-12%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form. <a href="http://lh4.googleusercontent.com/-d9HHdH097eI/TqioAvUNsHI/AAAAAAAAH9c/YJ6CWsxbIng/s940/MT602-13%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-d9HHdH097eI/TqioAvUNsHI/AAAAAAAAH9c/YJ6CWsxbIng/s940/MT602-13%25255B2%25255D.png" width="490" height="263" /></a></p> <p>If you check the <strong>Texture</strong> checkbox at the lower right of preview, you can see the texture of Collada file on the preview. If you check Include textures, you can upload the texture together with the model. The cost is added. There is no discount. <br /><a href="http://lh6.googleusercontent.com/-7JnA0PU23Oo/TqioBuxvV6I/AAAAAAAAH9c/ynZB-kBs9vg/s940/MT602-14%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh6.googleusercontent.com/-7JnA0PU23Oo/TqioBuxvV6I/AAAAAAAAH9c/ynZB-kBs9vg/s940/MT602-14%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click the<strong> “Caliculate weights & fee” button</strong>. The upload price to in-world and weight are calculated and displayed.<a href="http://lh4.googleusercontent.com/-xUEnkC7IC9w/TqioClsheFI/AAAAAAAAH9c/GE7Yc_ybENI/s940/MT602-15%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-xUEnkC7IC9w/TqioClsheFI/AAAAAAAAH9c/GE7Yc_ybENI/s940/MT602-15%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Click the <strong>Upload</strong> button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name. <a href="http://lh4.googleusercontent.com/-PqRJt8u4cik/Tqinx2FYe7I/AAAAAAAAH9c/77tchx18cmM/s940/MT602-16%25255B2%25255D.png" target="_blank"><img border="0" src="http://lh4.googleusercontent.com/-PqRJt8u4cik/Tqinx2FYe7I/AAAAAAAAH9c/77tchx18cmM/s940/MT602-16%25255B2%25255D.png" width="490" height="263" /></a></p> <p>Rez it from your inventory and set the texture. <br /><img src="http://lh4.googleusercontent.com/-GFj9WXl8k1Y/Tqiny9fgJyI/AAAAAAAAH9c/wLXGoOLThT8/s500/MT602-00%25255B2%25255D.png" /> <br />The Mesh object was completed.</p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/10/mt602-tatara60mesh.html" href="http://kanaemesh-j.blogspot.com/2011/10/mt602-tatara60mesh.html">http://kanaemesh-j.blogspot.com/2011/10/mt602-tatara60mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-72248586962894589202011-08-18T18:43:00.001-07:002011-10-26T14:41:16.396-07:00MP301 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/08/mp301-make-mesh-object-by-rokuro-pro-30.html">MP301 Make a Mesh Object by ROKURO Pro 3.0</a> by following video. </p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:cc068853-5749-4ea6-8836-bd1e91cfbb82" class="wlWriterEditableSmartContent"><div id="9168a734-6ef1-461c-8010-10b505efa2fa" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=ygHD1FMSgxM&feature=youtube_gdata_player" target="_new"><img src="http://lh6.ggpht.com/-AFbS-JG15i0/Tk2_2mImAgI/AAAAAAAAGhU/FuAqb-nyOIo/video2ab3c646b33b%25255B8%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('9168a734-6ef1-461c-8010-10b505efa2fa'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/ygHD1FMSgxM?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/ygHD1FMSgxM?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">MP301 Make a Second Life Mesh Object by ROKURO Pro 3.0</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-58215110210300162712011-08-18T01:31:00.001-07:002011-10-26T14:41:16.391-07:00MP301 Make a Mesh Object by ROKURO Pro 3.0<p>ROKURO Pro was the tool to make sculpted prims, but ROKURO Pro 3.0 can output Collada files which can be used as Mesh objects in Second Life. <br /><img src="https://lh5.googleusercontent.com/-_mtDMHGHzHE/TkwszkxOQLI/AAAAAAAAGg0/LIQcr-icqHo/MP301-01%25255B2%25255D.png" /></p> <p>You can translate the sculpted prim into the mesh easily. You can get the Collada files of UVMap which is compatible with the sculpted prim. <br />ROKURO Pro 3.0 is shareware. You can download ROKURO Pro 3.0 from <a href="http://kanae.net/secondlife/rokuro_pro.html">http://kanae.net/secondlife/rokuro_pro.html</a>. Please purchase the Serial box in the Second Life and register by the password which it tells you.</p> <a name='more'></a> <p><strong><strong>How to make the Collada file by <strong>ROKURO Pro 3.0</strong></strong></strong></p> <p>Boot ROKURO Pro 3.0. And choose New on the File Menu and set the aspect rate of the sculpted prim. <br /><img src="https://lh5.googleusercontent.com/-P7jHu27N3lU/Tkwsz7hdUkI/AAAAAAAAGg0/UlPB6m69ozY/MP301-02%25255B2%25255D.png" /></p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by ROKURO Pro <a href="http://yuzurujewell.blogspot.com/">on the tutorial blog</a>. </p> <p>Choose Save on the File menu and save your file. <br /><img src="https://lh5.googleusercontent.com/-pLnpegeH_UM/Tkws0RF3LRI/AAAAAAAAGg0/6rLwS73DduY/MP301-03%25255B2%25255D.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img src="https://lh4.googleusercontent.com/-doqDdg8HvrE/Tkws0yl4g1I/AAAAAAAAGg0/ioJkT4S5My4/MP301-04%25255B2%25255D.png" /></p> <p>Check <strong>Save low/medium/high LoD</strong> of the Collada Option Dialog and click the <strong>OK button</strong>. ROKURO Pro outputs Collada files. <br /><img src="https://lh3.googleusercontent.com/-C5Wym_hAf_Y/Tkw5HI3-h4I/AAAAAAAAGhE/rMoIp3ePEVU/MP301-05%25255B2%25255D.png" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada files which ROKURO Pro outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="https://lh4.googleusercontent.com/-udaoOXJNV1Q/Tkws16lAiMI/AAAAAAAAGg0/tcKmoZn8QnU/MP301-06%25255B2%25255D.png" /> <br />Set the Collada file of High LOD which ROKURO Pro outputted. </p> <p>The following Upload Model dialog is displayed. <br /><img src="https://lh4.googleusercontent.com/-qf1t-YoYG4s/Tkws2jRhddI/AAAAAAAAGg0/1zRonIo9gL0/MP301-07%25255B2%25255D.png" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><img src="https://lh4.googleusercontent.com/-qHSgdqcwLTI/Tkws3Bv_YfI/AAAAAAAAGg0/awTo2iO6zc4/MP301-08%25255B2%25255D.png" /></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><img src="https://lh3.googleusercontent.com/-w7zopk43TLc/Tkws3_dbwQI/AAAAAAAAGg0/I7fgZABuMAA/MP301-09%25255B2%25255D.png" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest. </p> <p>Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. <br /><img src="https://lh3.googleusercontent.com/-Rg2j2R45-xg/Tkws4RaBloI/AAAAAAAAGg0/spysPNNJEOo/MP301-10%25255B2%25255D.png" /></p> <p>Next, let's set physics. Click the <strong>Physics</strong> tab. <br /><img src="https://lh4.googleusercontent.com/-4j3SEFYaPaU/Tkws5M4nWVI/AAAAAAAAGg0/Pt4feFrDxvA/MP301-11%25255B2%25255D.png" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <br /><img src="https://lh5.googleusercontent.com/-nIiviwyGjqc/Tkws59QhO-I/AAAAAAAAGg0/aeWecMC_sqk/MP301-12%25255B2%25255D.png" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. <br />And click the<strong> “Caliculate weights & fee” button</strong>. <br /><img src="https://lh4.googleusercontent.com/-IfU3OFd3K2Q/Tkws6X5m7VI/AAAAAAAAGg0/xFTugyV-QOY/MP301-13%25255B2%25255D.png" /> </p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the <strong>Upload button</strong>, and the Collada files will be uploaded to your inventory as the object. <br /><img src="https://lh3.googleusercontent.com/-d1pXMka4Hf0/Tkws654TKwI/AAAAAAAAGg0/TnRPbwWeL6w/MP301-14%25255B2%25255D.png" /></p> <p>Rez it from your inventory. And apply the texture for sculpted prim to it. <br /><img src="https://lh6.googleusercontent.com/-XFhkQFRl0VU/TkwsyynG0CI/AAAAAAAAGg0/qqcVEw64lTs/MP301-15%25255B2%25255D.png" /> <br />The Mesh object was completed. </p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/08/mp301-rokuro-pro-30mesh.html" href="http://kanaemesh-j.blogspot.com/2011/08/mp301-rokuro-pro-30mesh.html">http://kanaemesh-j.blogspot.com/2011/08/mp301-rokuro-pro-30mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-4601942609433726792011-08-01T02:52:00.001-07:002011-10-26T14:45:18.153-07:00MK101 Tutorial Video<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/07/mk101-make-mesh-object-by-kumiki-10.html">MK101 Make a Mesh Object by KUMIKI 1.0</a> by following video. </p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:935c08c3-17e2-48a5-81eb-0287ca2f2115" class="wlWriterEditableSmartContent"><div id="3edaffe6-c3da-4c54-ae01-1b7d3e4a835c" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=wLBoCTyTaRA&feature=youtube_gdata_player" target="_new"><img src="http://lh3.ggpht.com/-Zt06SO6kiNU/TjZ3X709t-I/AAAAAAAAGX8/xXkuu7OwfZc/video447faaa31b72%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('3edaffe6-c3da-4c54-ae01-1b7d3e4a835c'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/wLBoCTyTaRA?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/wLBoCTyTaRA?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">MK101 Make a Second Life Mesh Object by KUMIKI 1.0</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-77873510701558577872011-08-01T02:50:00.001-07:002011-10-26T14:46:01.243-07:00MN401 Video Tutorial<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/07/mn401-make-mesh-object-by-nomi-40.html">MN401 Make a Mesh Object by NOMI 4.0</a> by following video. </p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:78a87914-d33b-44d3-bb8b-15c8a0220125" class="wlWriterEditableSmartContent"><div id="7a6dff63-6787-447f-94f4-3bd19b130453" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=z_FGd43fXOk&feature=youtube_gdata_player" target="_new"><img src="http://lh5.ggpht.com/-2BRpWPxlj1A/TjZ29cqdnbI/AAAAAAAAGX4/bv9Hf5Hnulk/video0ae33ad277d9%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('7a6dff63-6787-447f-94f4-3bd19b130453'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/z_FGd43fXOk?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/z_FGd43fXOk?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">MN401 Make a Second Life Mesh Object by NOMI 4.0</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-70478703594039328012011-08-01T02:49:00.001-07:002011-10-26T14:43:27.094-07:00MT601 Video Tutorial<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/07/mt601-make-mesh-object-by-tatara-60.html">MT601 Make a Mesh Object by TATARA 6.0</a> by following video. </p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:f3c944cb-4dd4-42a8-b791-30d1ecf3d110" class="wlWriterEditableSmartContent"><div id="8afbe84f-a7af-4980-be42-5bca993b412f" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=dhuxQwKHh_A&feature=youtube_gdata_player" target="_new"><img src="http://lh3.ggpht.com/-Lqjjb33TusU/TjZ2jkoGeWI/AAAAAAAAGX0/kxt9UpsymU4/videoc43576076598%25255B4%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('8afbe84f-a7af-4980-be42-5bca993b412f'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/dhuxQwKHh_A?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/dhuxQwKHh_A?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">MT601 Make a Second Life Mesh Object by TATARA 6.0</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-66465459794290603152011-08-01T02:47:00.001-07:002011-10-26T14:44:00.012-07:00MR301 Video Tutorial<p>You can check <a href="http://kanaemesh-e.blogspot.com/2011/07/mr301-make-mesh-object-by-rokuro-30.html">MR301 Make a Mesh Object by ROKURO 3.0</a> by following video. </p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:62f0895c-1677-4acd-92cc-8bfe4b7b7eaf" class="wlWriterEditableSmartContent"><div id="44f6b0f4-94cc-4bde-9d4c-cfa62e11c47c" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=Ff3WjPdAeCo&feature=youtube_gdata_player" target="_new"><img src="http://lh6.ggpht.com/-7vXG3xqGDgY/TjZ2GjPhK9I/AAAAAAAAGXw/cghxO5QC-Cc/video45bab4ebfbd4%25255B7%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('44f6b0f4-94cc-4bde-9d4c-cfa62e11c47c'); downlevelDiv.innerHTML = "<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http://www.youtube.com/v/Ff3WjPdAeCo?hl=en&hd=1\"><\/param><embed src=\"http://www.youtube.com/v/Ff3WjPdAeCo?hl=en&hd=1\" type=\"application/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>";" alt=""></a></div></div><div style="width:448px;clear:both;font-size:.8em">MR301 Make a Second Life Mesh Object by ROKURO 3.0</div></div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-51140285607712857662011-07-30T10:00:00.000-07:002011-10-26T14:45:18.165-07:00MK101 Make a Mesh Object by KUMIKI 1.0<p>KUMIKI can make multiple sculpted prims into one Second Life mesh object.<img style="margin: 4px" src="https://lh4.googleusercontent.com/-berhq_7DShg/TjMdaYcPZ4I/AAAAAAAAGSA/XCLThZJNgHU/MK101-01%25255B2%25255D.png" /></p> <p>Multiple sculpted prims edited by KUMIKI 1.0 can be output to Second Life easily using TSUBO. TSUBO is option. How to use TSUBO <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-1preparation.html">(1)</a> <a href="http://yuzurujewell.blogspot.com/2009/12/introduction-to-v10-2assemble-multiple.html">(2)</a>. You can download KUMIKI 1.0 from <a href="http://kanae.net/secondlife/kumiki.html">http://kanae.net/secondlife/kumiki.html</a>. <br /> KUMIKI 1.0 is shareware. KUMIKI 1.0 is shareware. Please purchase a serial box in Second Life. The serial box which you purchase will provide a unique password for you to use. </p> <a name='more'></a> <p><strong>How to make the Collada file by KUMIKI 1.0</strong></p> <p>Boot KUMIKI and add the object by Add Object on the File menu. You can add sculpted prims and OBJ files outputted by TATARA to KUMIKI. <img src="https://lh4.googleusercontent.com/-YnpHi-TQsuY/TjONdKEU8II/AAAAAAAAGTM/GeW1spL1U6c/MK101-17%25255B2%25255D.png" /></p> <p>Or boot KUMIKI and open the project already edited by Open Project on the File menu. <br /><img src="https://lh4.googleusercontent.com/-WIhDo_VezdE/TjMda34BTVI/AAAAAAAAGSA/4sdIUIQ5Mlw/MK101-02%25255B2%25255D.png" /></p> <p>Like the TSUCHI mode of TATARA, rearrange control points and edit objects. <br /><img src="https://lh4.googleusercontent.com/-u3JZ1XVdoDc/TjMdbqC-OfI/AAAAAAAAGSA/RHjqjBMLqm8/MK101-03%25255B2%25255D.png" /></p> <p>Select Save Project on the File menu. <br /><img src="https://lh6.googleusercontent.com/-lHW7He_bNLQ/TjMdcE06TBI/AAAAAAAAGSA/n3PmhV2714U/MK101-04%25255B2%25255D.png" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <img src="https://lh4.googleusercontent.com/-w62soeXXBb4/TjONcl4SAjI/AAAAAAAAGTM/iHg66t4-4Aw/MK101-16%25255B2%25255D.png" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture. <br /><img src="https://lh5.googleusercontent.com/-UJhJHTI6nXo/TjMdcvurcII/AAAAAAAAGSA/-I3wOiPRMfY/MK101-05%25255B2%25255D.png" /> <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, KUMIKI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> – KUMIKI also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool.  <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /> </p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada file which KUMIKI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="https://lh3.googleusercontent.com/-gbrTTNY4mwI/TjMddAY3moI/AAAAAAAAGSA/nMJc31b1M-k/MK101-06%25255B2%25255D.png" /></p> <p>Set the Collada file of High LOD which KUMIKI outputted. <br />The following Upload Model dialog is displayed. <br /><img src="https://lh5.googleusercontent.com/-zaGRlxj35_I/TjMdd84e5ZI/AAAAAAAAGSA/l-EDCmQjkjc/MK101-07%25255B2%25255D.png" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><a href="http://lh3.ggpht.com/-WLBtIzwFqGw/TjOeK5qQKPI/AAAAAAAAGTY/4c7MMr2y084/s1600-h/MK101-0822%25255B2%25255D.png"><img style="background-image: none; border-right-width: 0px; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="MK101-0822" border="0" alt="MK101-0822" src="http://lh3.ggpht.com/-htxiLfr0sYY/TjOeLTKmltI/AAAAAAAAGTc/EPU-b-C6ns4/MK101-0822_thumb.png?imgmax=800" width="490" height="454" /></a></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD.<img src="https://lh3.googleusercontent.com/-mEypSR_gZ-w/TjMdeyHgo1I/AAAAAAAAGSA/SVcEO3bvUrM/MK101-09%25255B2%25255D.png" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest. Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. If you think that it is not small enough, please check Auto generate radio button and set suitable parameters. <br /><img src="https://lh4.googleusercontent.com/-klZTLAq3KrI/TjMdfdm7olI/AAAAAAAAGSA/Z_VsFBMDgSM/MK101-10%25255B2%25255D.png" /> <br /></p> <p>Next, let's set physics. </p> <p>Click the <strong>Physics</strong> tab. <br /><img src="https://lh6.googleusercontent.com/-Kz_U40x1otY/TjMdf4gfNMI/AAAAAAAAGSA/FV5UlL08Iyc/MK101-11%25255B2%25255D.png" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <br /><img src="https://lh3.googleusercontent.com/-H0_puuQ1Y_Y/TjMdgjs1R8I/AAAAAAAAGSA/X8C43wbwsho/MK101-12%25255B2%25255D.png" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. <br />And click the<strong> “Caliculate weights & fee” button</strong>. <br /><img src="https://lh6.googleusercontent.com/--eKQYD9Lm4Y/TjMdhH6aB_I/AAAAAAAAGSA/xqlu_GjYalk/MK101-13%25255B2%25255D.png" /></p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the Upload button, and the Collada files will be uploaded to your inventory as the object. <br /><img src="https://lh3.googleusercontent.com/-LK9SUiST-VA/TjMdhrWB8DI/AAAAAAAAGSA/r5E339jfPvU/MK101-14%25255B2%25255D.png" /> <br /></p> <p>Rez it from your inventory and set the color to each face. <br /><img src="https://lh4.googleusercontent.com/-Sv-LimbGcTs/TjONcEk8ReI/AAAAAAAAGTM/iymVFKptKnU/MK101-15%25255B2%25255D.png" /> <br />The Mesh object was completed. </p> <p>Original text: <a href="http://kanaemesh-j.blogspot.com/2011/07/mk101-kumiki10mesh.html">http://kanaemesh-j.blogspot.com/2011/07/mk101-kumiki10mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-35559753674112556902011-07-30T07:00:00.000-07:002011-10-26T14:44:11.539-07:00MR301 Make a Mesh Object by ROKURO 3.0<p>ROKURO is the tool to make sculpted prims. ROKURO 3.0 can make Collada files for Second Life mesh objects. The shapes are similar to lathe products, a carved solid around a central axis. <br />You can download it from <a href="http://kanae.net/secondlife/rokuro.html">http://kanae.net/secondlife/rokuro.html</a> <br />ROKURO is freeware.</p> <a name='more'></a> <p><strong>How to make the Collada file by ROKURO 3.0</strong></p> <p>Make a form to move control points. (It is same as making sculpted prim.)</p> <p>Select Options on SaveSetup menu. (It is same as making sculpted prim.)</p> <p>Select "Save" on the File menu.<img src="https://lh6.googleusercontent.com/-DTbXl5e-bZQ/TjMdxfZhUmI/AAAAAAAAGSQ/S5TV_LnQfsI/MR301-01%25255B2%25255D.png" /></p> <p>Choose “Collada Optimized LoD Files” by "Save as Type (kind of file)". <br /><img src="https://lh6.googleusercontent.com/-yf8tYJ4e4aY/TjMdyBJaxJI/AAAAAAAAGSQ/S1YfLQCOVok/MR301-02%25255B2%25255D.png" /> <br />If you set up "Collada File", the object of the same vertex and same UV map as the sculpted prim is outputted. <br />If you set up "Collada Optimized File", the form is optimized while the same UV map as the sculpted prim is maintained. <br />If you set up "Collada LoD Files", three Level Of Detail Collada files are outputted. They have the same vertexes and same UV map as the sculpted prim. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, ROKURO will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br />If you set up "Collada Optimized LoD Files", three Level Of Detail Collada files are outputted. They have optimized vertexes and UV map. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively.</p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="https://lh6.googleusercontent.com/-llSeIcYwsto/TjMdyi4UGNI/AAAAAAAAGSQ/RduJwHnxObs/MR301-03%25255B2%25255D.png" /></p> <p>Set the Collada file of High LOD which ROKURO outputted. </p> <p>The following Upload Model dialog is displayed. <br /><img src="https://lh6.googleusercontent.com/-6mYrFP5V04c/TjMdzUDlatI/AAAAAAAAGSQ/x8s3ji4a-Jc/MR301-04%25255B2%25255D.png" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <img src="https://lh6.googleusercontent.com/-IXcZ_pt9b6Q/TjMdz3N745I/AAAAAAAAGSQ/7ojXYBM_xFY/MR301-05%25255B2%25255D.png" /></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD.<img src="https://lh4.googleusercontent.com/-pL5aXeLF810/TjMd0uSiweI/AAAAAAAAGSQ/6VF4VVM_-w8/MR301-06%25255B2%25255D.png" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest.</p> <p>Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. <br /><img src="https://lh4.googleusercontent.com/-TMIxsFwP-mQ/TjMd1fPnVQI/AAAAAAAAGSQ/nInlDGMGCm4/MR301-07%25255B2%25255D.png" /></p> <p>Next, let's set physics. Click the <strong>Physics</strong> tab. <br /><img src="https://lh3.googleusercontent.com/-XXq4AHELBLU/TjMd186QxXI/AAAAAAAAGSQ/7kv7nxI8GAE/MR301-08%25255B2%25255D.png" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <br /><img src="https://lh5.googleusercontent.com/-KAUY7WkeHd4/TjMd2Xfss5I/AAAAAAAAGSQ/J-7qQeq95Lw/MR301-09%25255B2%25255D.png" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. And click the<strong> “Caliculate weights & fee” button</strong>. <br /><img src="https://lh6.googleusercontent.com/-_bOpHX94JWE/TjMd3I-C3WI/AAAAAAAAGSQ/cdxj3CsshlM/MR301-10%25255B2%25255D.png" /></p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the Upload button, and the Collada files will be uploaded to your inventory as the object. <br /><img src="https://lh5.googleusercontent.com/-ReUG46qeQNo/TjMd3nL3ARI/AAAAAAAAGSQ/vVCh-OzOh10/MR301-11%25255B2%25255D.png" /></p> <p>Rez it from your inventory and set the texture. <img src="https://lh5.googleusercontent.com/-NWWN23yYGjE/TjMd4TJQOXI/AAAAAAAAGSQ/HRGfB0D7FpA/MR301-12%25255B2%25255D.png" /> <br />The Mesh object was completed. </p> <p>Original text: <a href="http://kanaemesh-j.blogspot.com/2011/07/mr301-rokuro-30mesh.html">http://kanaemesh-j.blogspot.com/2011/07/mr301-rokuro-30mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> <p><a href="http://www.blogger.com/post-edit.g?blogID=2683083652651777019&postID=2909627468862362125&from=pencil"><img alt="" src="http://img2.blogblog.com/img/icon18_edit_allbkg.gif" width="18" height="18" /> </a></p> <p><a name="4675104225592184934"></a></p> <h5><a href="http://kanaemesh-e.blogspot.com/2011/07/mn401-make-mesh-object-by-nomi-40.html">MN401 Make a Mesh Object by NOMI 4.0</a></h5> <p>Labels: <a href="http://kanaemesh-e.blogspot.com/search/label/MN401%20Make%20a%20Mesh%20Object">MN401 Make a Mesh Object</a></p> <p>Although NOMI was an exclusive tool which creates a sculpted prim, NOMI 4.0 could output the Collada file which can be used as Mesh of a second life. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-DjCMQmG_4-o/TjJVAJv9wEI/AAAAAAAAGMw/8fvLiTFaOg0/MN401-01%25255B2%25255D.png?imgmax=800" width="490" height="342" />NOMI 4.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. <br />You can download NOMI 4.0 from <a href="http://kanae.net/secondlife/nomi.html">http://kanae.net/secondlife/nomi.html</a>. <br />NOMI 4.0 is shareware. Please purchase a serial box in a second life. The serial box which you purchased tells only you your password.</p> <p><strong>How to make the Collada file by NOMI 4.0</strong></p> <p>Boot NOMI and select New Project on the File. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-sRYVpa8mAug/TjJVA69fpAI/AAAAAAAAGM0/ZDz3JAlCE-o/MN401-02%25255B6%25255D.png?imgmax=800" width="311" height="205" /></p> <p>Specify the Project Type and Size on the New Project dialog. <br />Since NOMI 4.0 can output multiple sculpted prims, you can edit more vertexes. NOMI outputs them to the Collada file as one object. <img src="http://lh4.ggpht.com/-n5sVT-RmCKk/TjJVBai4PEI/AAAAAAAAGM4/Xgc9F7-6W_8/MN401-03%25255B2%25255D.png" /></p> <p>Choose Load Base Picture on the File menu, and open the picture as the base. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-gx3_g3-VI-U/TjJVB2EbC4I/AAAAAAAAGM8/KQviVrIKZ_4/MN401-04%25255B2%25255D.png?imgmax=800" width="463" height="205" /></p> <p>Choose Load Height Data on the View menu, and open the picture of height. A white dot is a high place. And a black dot is a low place.</p> <p>You can make these images by <a href="http://kanae.net/secondlife/bil2bmp.html">BIL2BMP</a> using the data downloaded from <a href="http://www.ngdc.noaa.gov/mgg/topo/globe.html">NOAA</a>. BIL2BMP is freeware. You can check how to use BIL2BMP from <a href="http://yuzurujewell.blogspot.com/2010/07/tutorial-n04-make-island-by-nomi.html">Tutorial N04 Make a Island by NOMI</a>. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-pXS39kFRUHo/TjJVCfqc0aI/AAAAAAAAGNA/rI1nvFkqg8w/MN401-05%25255B2%25255D.png?imgmax=800" width="332" height="169" /></p> <p>Adjust Oval Thickness and Relief Height which are arranged under the edit pane, and edit the height of relief. <br /><a href="http://lh4.ggpht.com/-jJliVKkLtjU/TjJcfjE_kNI/AAAAAAAAGN8/Nc1Ea29qdvs/s1600-h/MN401-062%25255B2%25255D.png"><img title="MN401-062" border="0" alt="MN401-062" src="http://lh4.ggpht.com/-ZGYIDk3D_gc/TjJcgSQkVbI/AAAAAAAAGOA/jQs5RWcB-qg/MN401-062_thumb.png?imgmax=800" width="369" height="70" /></a></p> <p>Select "Save Sculpted Prim / Collada" on the File menu. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-6rfSeRnHFiw/TjJVDt60CWI/AAAAAAAAGNI/WxxYCuJkHiQ/MN401-07%25255B2%25255D.png?imgmax=800" width="311" height="205" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-BEYrtzMTY9c/TjJVELFlKfI/AAAAAAAAGNM/m__Ovi4633Y/MN401-08%25255B2%25255D.png?imgmax=800" width="490" height="145" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-bpTG33CHzmI/TjJXcx8pwlI/AAAAAAAAGNQ/ChLBkJ4BMmU/MN401-09%25255B2%25255D.png?imgmax=800" width="300" height="193" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> – NOMI also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img src="https://lh6.googleusercontent.com/-i294JyEAwXU/TjMcpm7UpuI/AAAAAAAAGSE/L573WUNFoF0/MN401-10%25255B2%25255D.png" width="397" height="328" /></p> <p>Set the Collada file of High LOD which NOMI outputted. </p> <p>The following Upload Model dialog is displayed. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/--LET4ai5akY/TjMcqKWYb7I/AAAAAAAAGPk/talohWC7Xvg/MN401-11%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-t72_9XPwo3w/TjMcqrVnKRI/AAAAAAAAGPo/ZvDI7Lz6IFY/MN401-12%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-QcTwOULkklo/TjMcrYw707I/AAAAAAAAGPs/GZ-ZH5wWiPw/MN401-13%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest. </p> <p>Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-fbj-uvutq0I/TjMcrzpJzoI/AAAAAAAAGPw/6H3Ya-Zexu4/MN401-14%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Next, let's set physics. </p> <p>Click the <strong>Physics</strong> tab. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-r-qIx0U11mA/TjMcsclXZqI/AAAAAAAAGP0/XSuUiQ-V7aU/MN401-15%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-nVt9mpGlvcg/TjMcs7pR2lI/AAAAAAAAGP4/Ls1RBF5D4UQ/MN401-16%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. <br />And click the<strong> “Caliculate weights & fee” button</strong>. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-qPsJjVcSRa4/TjMcttar3iI/AAAAAAAAGP8/fAYNpFbTCT4/MN401-17%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the Upload button, and the Collada files will be uploaded to your inventory as the object. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-SnP5FHKlhQo/TjMcuMATf2I/AAAAAAAAGQA/6ZF3b1Kr2NM/MN401-18%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Rez it from your inventory and set the texture which made by nomi and uploaded. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-iL3_p4Gi1Zw/TjMcvO2nXtI/AAAAAAAAGQE/xZ9W9Kc79ww/MN401-19%25255B2%25255D.png?imgmax=800" width="490" height="263" /> <br />The Mesh object was completed. </p> <p>Original text: <a href="http://kanaemesh-j.blogspot.com/2011/07/mn401-nomi40mesh.html">http://kanaemesh-j.blogspot.com/2011/07/mn401-nomi40mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> <p><a href="http://www.blogger.com/post-edit.g?blogID=2683083652651777019&postID=4675104225592184934&from=pencil"><img alt="" src="http://img2.blogblog.com/img/icon18_edit_allbkg.gif" width="18" height="18" /> </a></p> <h4>2011-07-28</h4> <p><a name="7091726785467717069"></a></p> <h5><a href="http://kanaemesh-e.blogspot.com/2011/07/mt601-make-mesh-object-by-tatara-60.html">MT601 Make a Mesh Object by TATARA 6.0</a></h5> <p>Labels: <a href="http://kanaemesh-e.blogspot.com/search/label/MT601%20Make%20a%20mesh%20Object">MT601 Make a mesh Object</a></p> <p>Although TATARA was an exclusive tool which creates a sculpted prim, TATARA 6.0 could output the Collada file which can be used as Mesh of a second life. <br /><img title="" border="0" alt="" src="http://lh6.ggpht.com/-hnQlpjMoI4k/TjEyzXRTqCI/AAAAAAAAGL0/xg9qpugOBmE/MT601-018.png?imgmax=800" width="490" height="335" /></p> <p>TATARA 6.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. <br />You can download TATARA 6.0 from <a href="http://kanae.net/secondlife/tatara.html">http://kanae.net/secondlife/tatara.html</a>. TATARA 6.0 is shareware. Please purchase a serial box in a second life. The serial box which you purchased tells only you your password.</p> <p><strong>How to make the Collada file by TATARA 6.0</strong></p> <p>Boot TATARA 6.0. And choose New on the File menu and set the stitching type and size of the sculpted prim. <br />Multiple Prem is outputted as one Collada file. <br /><img title="MT601-02" border="0" alt="MT601-02" src="http://lh6.ggpht.com/-NHfix5T49YY/TjEyz75d5dI/AAAAAAAAGL4/sbwgSw1p7i4/MT601-022.png?imgmax=800" width="358" height="136" /> <br />* You can also open the sculpt map file and the KANAE XML file. </p> <p>Rearrange control points and edit the object. <br />You can check the method of editing the object by TATARA, <a href="http://yuzurujewell.blogspot.com/">on the tutorial blog</a>. </p> <p>Choose Save on the File menu and save your file. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-BufAjJk9pag/TjEy0d6NdYI/AAAAAAAAGL8/RGbqwctFB2U/MT601-032.png?imgmax=800" width="168" height="151" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-gixO17cmmxU/TjEy0zh8_DI/AAAAAAAAGMA/YWa8lL3oLbo/MT601-042.png?imgmax=800" width="490" height="145" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-tx.png" file as the texture. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-NXY8fymcKlY/TjEy1tNE1ZI/AAAAAAAAGME/RYq9IZTdHOE/MT601-052.png?imgmax=800" width="300" height="218" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> - TATARA also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada file which TATARA outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu. <br /><img title="" border="0" alt="" src="http://lh6.ggpht.com/-74FF2y-5fKs/TjEy2MTsgjI/AAAAAAAAGMI/e1ir1rda4uY/MV001-012.png?imgmax=800" width="397" height="328" /> <br />Set the Collada file of High LOD which TATARA outputted. </p> <p>The following Upload Model dialog is displayed. <br /><img title="" border="0" alt="" src="http://lh6.ggpht.com/-faJKCUpvXzY/TjEy2kHyO3I/AAAAAAAAGMM/IC4SosZFIsk/MT601-07%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <img title="" border="0" alt="" src="http://lh6.ggpht.com/-7FwoRXrPa4E/TjEy3cWHxFI/AAAAAAAAGMQ/U4voOprDDaI/MT601-08%25255B5%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-_Lo4ZAI2DcI/TjEy4LJZQbI/AAAAAAAAGMU/FM3e2QO2OL0/MT601-09%25255B5%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest. </p> <p>Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-sUYXDhDEk6E/TjEy4r0r_zI/AAAAAAAAGMY/wRnQ6ytKZXM/MT601-10%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Next, let's set physics. </p> <p>Click the <strong>Physics</strong> tab. <br /><img title="" border="0" alt="" src="http://lh6.ggpht.com/-ezCjyHM0Yyw/TjEy5d_HXdI/AAAAAAAAGMc/z6tYnocvqK0/MT601-11%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <img title="" border="0" alt="" src="http://lh4.ggpht.com/-wK8coMo5_kc/TjEy6BJWx7I/AAAAAAAAGMg/5tLS0uk4V8c/MT601-12%25255B2%25255D.png?imgmax=800" width="490" height="575" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. <br />And click the<strong> “Caliculate weights & fee” button</strong>. <img title="" border="0" alt="" src="http://lh3.ggpht.com/-wKKK8NpQWHI/TjEy60AChUI/AAAAAAAAGMk/8cUWGkRRo_w/MT601-13%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the Upload button, and the Collada files will be uploaded to your inventory as the object. <br /><img title="" border="0" alt="" src="http://lh6.ggpht.com/-AdIkY3rEWqE/TjEy7giO6bI/AAAAAAAAGMo/RU8bEjPIxjc/MT601-14%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Rez it from your inventory and set the texture. <img title="" border="0" alt="" src="http://lh3.ggpht.com/-yqERe859b1s/TjEy8aWQB-I/AAAAAAAAGMs/tkBuwgQw_mQ/MT601-15%25255B2%25255D.png?imgmax=800" width="490" height="403" />The Mesh object was completed. </p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/07/mr301-rokuro-30mesh.html" href="http://kanaemesh-j.blogspot.com/2011/07/mr301-rokuro-30mesh.html">http://kanaemesh-j.blogspot.com/2011/07/mr301-rokuro-30mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2683083652651777019.post-46751042255921849342011-07-29T00:09:00.001-07:002011-10-26T14:46:01.238-07:00MN401 Make a Mesh Object by NOMI 4.0<p>Although NOMI was an exclusive tool which creates a sculpted prim, NOMI 4.0 can also output Collada files which can be used as Mesh objects in Second Life.   <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-DjCMQmG_4-o/TjJVAJv9wEI/AAAAAAAAGMw/8fvLiTFaOg0/MN401-01%25255B2%25255D.png?imgmax=800" width="490" height="342" /> <br />NOMI 4.0 not only can change the sculpted prim into the mesh, but can output multiple sculpted prims as one mesh object. <br />You can download NOMI 4.0 from <a href="http://kanae.net/secondlife/nomi.html">http://kanae.net/secondlife/nomi.html</a>. <br />NOMI 4.0 is shareware. Please purchase a serial box in a Second Life. The serial box which you purchase will provide a unique password for you to use.</p> <a name='more'></a> <p><strong>How to make the Collada file by NOMI 4.0</strong></p> <p>Boot NOMI and select New Project on the File. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-sRYVpa8mAug/TjJVA69fpAI/AAAAAAAAGM0/ZDz3JAlCE-o/MN401-02%25255B6%25255D.png?imgmax=800" width="311" height="205" /></p> <p>Specify the Project Type and Size on the New Project dialog. <br />Since NOMI 4.0 can output multiple sculpted prims, you can edit more vertexes. NOMI outputs them to the Collada file as one object. <img style="margin: 4px" src="http://lh4.ggpht.com/-n5sVT-RmCKk/TjJVBai4PEI/AAAAAAAAGM4/Xgc9F7-6W_8/MN401-03%25255B2%25255D.png" /></p> <p>Choose Load Base Picture on the File menu, and open the picture as the base. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-gx3_g3-VI-U/TjJVB2EbC4I/AAAAAAAAGM8/KQviVrIKZ_4/MN401-04%25255B2%25255D.png?imgmax=800" width="463" height="205" /></p> <p>Choose Load Height Data on the View menu, and open the picture of height. A white dot is a high place. And a black dot is a low place.</p> <p>You can make these images by <a href="http://kanae.net/secondlife/bil2bmp.html">BIL2BMP</a> using the data downloaded from <a href="http://www.ngdc.noaa.gov/mgg/topo/globe.html">NOAA</a>. BIL2BMP is freeware. You can check how to use BIL2BMP from <a href="http://yuzurujewell.blogspot.com/2010/07/tutorial-n04-make-island-by-nomi.html">Tutorial N04 Make a Island by NOMI</a>. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-pXS39kFRUHo/TjJVCfqc0aI/AAAAAAAAGNA/rI1nvFkqg8w/MN401-05%25255B2%25255D.png?imgmax=800" width="332" height="169" /></p> <p>Adjust Oval Thickness and Relief Height which are arranged under the edit pane, and edit the height of relief. <br /><a href="http://lh4.ggpht.com/-jJliVKkLtjU/TjJcfjE_kNI/AAAAAAAAGN8/Nc1Ea29qdvs/s1600-h/MN401-062%25255B2%25255D.png"><img style="background-image: none; border-right-width: 0px; margin: 4px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="MN401-062" border="0" alt="MN401-062" src="http://lh4.ggpht.com/-ZGYIDk3D_gc/TjJcgSQkVbI/AAAAAAAAGOA/jQs5RWcB-qg/MN401-062_thumb.png?imgmax=800" width="369" height="70" /></a></p> <p>Select "Save Sculpted Prim / Collada" on the File menu. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-6rfSeRnHFiw/TjJVDt60CWI/AAAAAAAAGNI/WxxYCuJkHiQ/MN401-07%25255B2%25255D.png?imgmax=800" width="311" height="205" /></p> <p>Choose Collada File by "Save as Type (kind of file)". <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-BEYrtzMTY9c/TjJVELFlKfI/AAAAAAAAGNM/m__Ovi4633Y/MN401-08%25255B2%25255D.png?imgmax=800" width="490" height="145" /></p> <p>Since the Option dialog of Collada is displayed, choose an option and click the OK button. "-tx" is automatically added to a texture file by the file name. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-tx.png" file as the texture.  <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-bpTG33CHzmI/TjJXcx8pwlI/AAAAAAAAGNQ/ChLBkJ4BMmU/MN401-09%25255B2%25255D.png?imgmax=800" width="300" height="193" /> <br /><strong>-Save .dae and .obj File</strong> - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file by <a href="http://kanae.net/secondlife/somato.html">SOMATO</a>.) <br />-<strong>Save low/medium/high LoD -</strong> You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, NOMI will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae." <br /><strong>-Save .dae and .obj File</strong> – NOMI also outputs an OBJ file with the same vertics information and UV map. <br /><strong>-Optimize vertics Option</strong> <br />--<strong>Not Optimize vertics</strong> - You can save the Collada file of the completely same structure as the sculpted prim. <br />--<strong>Optimize vertics - Keep UVMap</strong> - You can use same texture file as sculpt map file. <br />--<strong>Optimize vertics </strong>- You must make another texture file by other graphic tool. <br /><img title="Optimized_Vertices" border="0" alt="Optimized_Vertices" src="http://lh3.ggpht.com/_8vvCALPCo3Y/TNPI4aXuWII/AAAAAAAAFHA/JDqdyoP8M54/Optimized_Vertices%5B2%5D.png?imgmax=800" width="490" height="258" /></p> <p><strong>Upload your Collada file to the in-world. </strong></p> <p>Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM. <br />Choose Upload - Model on the Build menu.  <br /><img src="https://lh6.googleusercontent.com/-i294JyEAwXU/TjMcpm7UpuI/AAAAAAAAGSE/L573WUNFoF0/MN401-10%25255B2%25255D.png" width="397" height="328" /></p> <p>Set the Collada file of High LOD which NOMI outputted. </p> <p>The following Upload Model dialog is displayed. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/--LET4ai5akY/TjMcqKWYb7I/AAAAAAAAGPk/talohWC7Xvg/MN401-11%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Medium</strong> Label, and check <strong>"Load from File"</strong> radio button, and click <strong>"Browse.."</strong> button and set the Collada file of Medium LOD. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-t72_9XPwo3w/TjMcqrVnKRI/AAAAAAAAGPo/ZvDI7Lz6IFY/MN401-12%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Click the <strong>Low</strong> Label, and check <strong>"Load from File"</strong> radio button, and click "<strong>Browse.."</strong> button and set the Collada file of Low LOD. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-QcTwOULkklo/TjMcrYw707I/AAAAAAAAGPs/GZ-ZH5wWiPw/MN401-13%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Since the Collada file of Low LOD is small enough, you can set None as Lowest. </p> <p>Click the <strong>Lowest</strong> Label, and check <strong>None</strong> radio button. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-fbj-uvutq0I/TjMcrzpJzoI/AAAAAAAAGPw/6H3Ya-Zexu4/MN401-14%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Next, let's set physics. </p> <p>Click the <strong>Physics</strong> tab. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-r-qIx0U11mA/TjMcsclXZqI/AAAAAAAAGP0/XSuUiQ-V7aU/MN401-15%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Check the <strong>Use Level of Detail</strong> radio button, and choose Low. <br /><img title="" border="0" alt="" src="http://lh4.ggpht.com/-nVt9mpGlvcg/TjMcs7pR2lI/AAAAAAAAGP4/Ls1RBF5D4UQ/MN401-16%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Choose “<strong>Level Of Detail:High”</strong> of the <strong>Preview</strong> drop down list, and check the match of physics and a form. <br />And click the<strong> “Caliculate weights & fee” button</strong>. <br /><img title="" border="0" alt="" src="http://lh5.ggpht.com/-qPsJjVcSRa4/TjMcttar3iI/AAAAAAAAGP8/fAYNpFbTCT4/MN401-17%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>The upload price to in-world and weight are calculated and displayed. <br />Click the Upload button, and the Collada files will be uploaded to your inventory as the object. <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-SnP5FHKlhQo/TjMcuMATf2I/AAAAAAAAGQA/6ZF3b1Kr2NM/MN401-18%25255B2%25255D.png?imgmax=800" width="490" height="454" /></p> <p>Rez it from your inventory and set the texture which made by nomi and uploaded.  <br /><img title="" border="0" alt="" src="http://lh3.ggpht.com/-iL3_p4Gi1Zw/TjMcvO2nXtI/AAAAAAAAGQE/xZ9W9Kc79ww/MN401-19%25255B2%25255D.png?imgmax=800" width="490" height="263" /> <br />The Mesh object was completed. </p> <p>Original text: <a title="http://kanaemesh-j.blogspot.com/2011/07/mn401-nomi40mesh.html" href="http://kanaemesh-j.blogspot.com/2011/07/mn401-nomi40mesh.html">http://kanaemesh-j.blogspot.com/2011/07/mn401-nomi40mesh.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.com