2011-10-29

MP302 Make a Mesh Object by ROKURO Pro 3.0

ROKURO Pro was the tool to make sculpted prims, but ROKURO Pro 3.0 can output Collada files which can be used as Mesh objects in Second Life.

Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it.

You can translate the sculpted prim into the mesh easily. You can get the Collada files of UVMap which is compatible with the sculpted prim.
ROKURO Pro 3.0 is shareware. You can download ROKURO Pro 3.0 fromhttp://kanae.net/secondlife/rokuro_pro.html. Please purchase the Serial box in the Second Life and register by the password which it tells you.

*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO Pro 3.0.58. Please download the latest version.

How to make the Collada file by ROKURO Pro 3.0

Boot ROKURO Pro 3.0. And choose New on the File Menu and set the aspect rate of the sculpted prim.

Rearrange control points and edit the object.
You can check the method of editing the object by ROKURO Pro on the tutorial blog.

Choose Save on the File menu and save your file.

Choose Collada File by "Save as Type (kind of file)".

Check Save low/medium/high LoD of the Collada Option Dialog and click the OK button. ROKURO Pro outputs Collada files.
-Save .dae and .obj File - The OBJ file with the same texture information as the Collada file is outputted simultaneously. (You can use the OBJ file bySOMATO.)
-Save low/medium/high LoD - You can save High/Medium/Low Level of Detail Collada files. As for a file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, TATARA will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae."
-Optimize vertics Option
--Not Optimize vertics - You can save the Collada file of the completely same structure as the sculpted prim.
--Optimize vertics - Keep UVMap - You can use same texture file as sculpt map file.
--Optimize vertics - You must make another texture file by other graphic tool.
Optimized_Vertices

Upload your Collada file to the in-world.

Let's use the Collada files which ROKURO Pro outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM.
Choose Upload - Model on the Build menu.
Set the Collada file of High LOD which ROKURO Pro outputted.

The following Upload Model dialog is displayed.
You can set “This model represents..”. But, you can upload the mesh without seting it.

Choose “Load from File” of the drop down list of Source of Medium.

Click "Browse.." button and set the Collada file of Medium LOD.

Choose “Load from File” of the drop down list of Source of Low.

Click "Browse.." button and set the Collada file of Low LOD.

Since the Collada file of Low LOD is small enough, you can set “Use LoD above” as Lowest.

Choose “Use LoD above” of the drop down list of Source of Lowest.

Next, let's set physics shape. Click the Physics tab.

Choose “Low” of the drop down list of "Step 1:Level of Detail".
Please do the following steps, when you want to set physics shape more.

Click the Upload options tab.

You can do set of the scale of model in Upload options.

Choose High of the drop down list at the lower left of Preview, and check the match of physics and the form.

Click the “Caliculate weights & fee” button. The upload price to in-world and weight are calculated and displayed.

Click the Upload button, And the Collada file will be uploaded to your inventory as the object of the name which you set as Model Name.

Rez it from your inventory and set the texture.

The Mesh object was completed.

Original text: http://kanaemesh-j.blogspot.com/2011/10/mp301-rokuro-pro-30mesh.html
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