ROKURO is the tool to make sculpted prims. ROKURO 3.0 can make Collada files for Second Life mesh objects. The shapes are similar to lathe products, a carved solid around a central axis.
You can download it from http://kanae.net/secondlife/rokuro.html
ROKURO is freeware.
*Because the spec of Second Life was changed, you cannot upload the Collada file outputted before ROKURO 3.0.8. Please download the latest version.
Because the step of upload of the mesh changed from the viewer 3.1 of Second Life, I will show you the step of it.
How to make the Collada file by ROKURO 3.0
Make a form to move control points. (It is same as making sculpted prim.)
Select Options on SaveSetup menu. (It is same as making sculpted prim.)
Select "Save" on the File menu.
Choose “Collada Optimized LoD Files” by "Save as Type (kind of file)".
If you set up "Collada File", the object of the same vertex and same UV map as the sculpted prim is outputted.
If you set up "Collada Optimized File", the form is optimized while the same UV map as the sculpted prim is maintained.
If you set up "Collada LoD Files", three Level Of Detail Collada files are outputted. They have the same vertexes and same UV map as the sculpted prim. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively. For example, if you set "mesh.dae" as the file name, ROKURO will output "mesh-high.dae", "mesh-medium.dae", and "mesh-low.dae."
If you set up "Collada Optimized LoD Files", three Level Of Detail Collada files are outputted. They have optimized vertexes and UV map. As for the file name, "-high" / "- medium" / "- low" is added automatically, respectively.
Upload your Collada file to the in-world
Let's use the Collada file which NOMI outputted as Mesh of Secondlife. Boot your viewer and move to the parcel where you can Rez the object on the Mesh SIM.
Choose Upload - Model on the Build menu.
Set the Collada file of High LOD which ROKURO outputted.
Since the Collada file of Low LOD is small enough, you can set “Use LoD above” as Lowest.
Rez it from your inventory and set the texture.
The Mesh object was completed.
Original text: http://kanaemesh-j.blogspot.com/2011/10/mr302-rokuro-30mesh.html
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